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58 lines
2 KiB
C++
58 lines
2 KiB
C++
#include "OcelotRenderer.h"
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#include <memory>
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#include "platform/renderer/renderer.h"
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#include "minecraft/client/renderer/Textures.h"
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#include "minecraft/client/renderer/entity/MobRenderer.h"
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#include "minecraft/client/resources/ResourceLocation.h"
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#include "minecraft/world/entity/Entity.h"
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#include "minecraft/world/entity/LivingEntity.h"
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#include "minecraft/world/entity/animal/Ocelot.h"
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class Model;
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ResourceLocation OcelotRenderer::CAT_BLACK_LOCATION =
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ResourceLocation(TN_MOB_CAT_BLACK);
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ResourceLocation OcelotRenderer::CAT_OCELOT_LOCATION =
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ResourceLocation(TN_MOB_OCELOT);
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ResourceLocation OcelotRenderer::CAT_RED_LOCATION =
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ResourceLocation(TN_MOB_CAT_RED);
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ResourceLocation OcelotRenderer::CAT_SIAMESE_LOCATION =
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ResourceLocation(TN_MOB_CAT_SIAMESE);
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OcelotRenderer::OcelotRenderer(Model* model, float shadow)
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: MobRenderer(model, shadow) {}
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void OcelotRenderer::render(std::shared_ptr<Entity> _mob, double x, double y,
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double z, float rot, float a) {
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MobRenderer::render(_mob, x, y, z, rot, a);
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}
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ResourceLocation* OcelotRenderer::getTextureLocation(
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std::shared_ptr<Entity> entity) {
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std::shared_ptr<Ocelot> cat = std::dynamic_pointer_cast<Ocelot>(entity);
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switch (cat->getCatType()) {
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default:
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case Ocelot::TYPE_OCELOT:
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return &CAT_OCELOT_LOCATION;
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case Ocelot::TYPE_BLACK:
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return &CAT_BLACK_LOCATION;
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case Ocelot::TYPE_RED:
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return &CAT_RED_LOCATION;
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case Ocelot::TYPE_SIAMESE:
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return &CAT_SIAMESE_LOCATION;
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}
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}
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void OcelotRenderer::scale(std::shared_ptr<LivingEntity> _mob, float a) {
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// 4J - original version used generics and thus had an input parameter of
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// type Blaze rather than shared_ptr<Entity> we have here - do some casting
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// around instead
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std::shared_ptr<Ocelot> mob = std::dynamic_pointer_cast<Ocelot>(_mob);
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MobRenderer::scale(mob, a);
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if (mob->isTame()) {
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glScalef(.8f, .8f, .8f);
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}
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} |