4jcraft/targets/minecraft/client/renderer/entity/ItemFrameRenderer.cpp

209 lines
7.1 KiB
C++

#include <string>
#include "EntityRenderDispatcher.h"
#include "minecraft/client/renderer/TileRenderer.h"
// #include "ItemFrame"
#include "platform/renderer/renderer.h"
#include "ItemFrameRenderer.h"
#include "minecraft/Direction.h"
#include "minecraft/Facing.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/gui/Minimap.h"
#include "minecraft/client/renderer/ItemInHandRenderer.h"
#include "minecraft/client/renderer/Tesselator.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/renderer/texture/TextureAtlas.h"
#include "minecraft/client/renderer/texture/custom/CompassTexture.h"
#include "minecraft/client/resources/ResourceLocation.h"
#include "minecraft/util/Mth.h"
#include "minecraft/world/IconRegister.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/entity/ItemFrame.h"
#include "minecraft/world/entity/item/ItemEntity.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/item/MapItem.h"
#include "minecraft/world/level/tile/Tile.h"
#include "minecraft/world/level/tile/TreeTile.h"
class MapItemSavedData;
ResourceLocation ItemFrameRenderer::MAP_BACKGROUND_LOCATION =
ResourceLocation(TN_MISC_MAPBG);
void ItemFrameRenderer::registerTerrainTextures(IconRegister* iconRegister) {
backTexture = iconRegister->registerIcon("itemframe_back");
}
void ItemFrameRenderer::render(std::shared_ptr<Entity> _itemframe, double x,
double y, double z, float rot, float a) {
// 4J - original version used generics and thus had an input parameter of
// type EnderCrystal rather than shared_ptr<Entity> we have here - do some
// casting around instead
std::shared_ptr<ItemFrame> itemFrame =
std::dynamic_pointer_cast<ItemFrame>(_itemframe);
glPushMatrix();
float xOffs = (float)(itemFrame->x - x) - 0.5f;
float yOffs = (float)(itemFrame->y - y) - 0.5f;
float zOffs = (float)(itemFrame->z - z) - 0.5f;
int xt = itemFrame->xTile + Direction::STEP_X[itemFrame->dir];
int yt = itemFrame->yTile;
int zt = itemFrame->zTile + Direction::STEP_Z[itemFrame->dir];
glTranslatef((float)xt - xOffs, (float)yt - yOffs, (float)zt - zOffs);
drawFrame(itemFrame);
drawItem(itemFrame);
glPopMatrix();
}
void ItemFrameRenderer::drawFrame(std::shared_ptr<ItemFrame> itemFrame) {
Minecraft* pMinecraft = Minecraft::GetInstance();
glPushMatrix();
entityRenderDispatcher->textures->bindTexture(
&TextureAtlas::LOCATION_BLOCKS);
glRotatef(itemFrame->yRot, 0, 1, 0);
Tile* wood = Tile::wood;
float depth = 1.0f / 16.0f;
float width = 12.0f / 16.0f;
float widthHalf = width / 2.0f;
// Back
glPushMatrix();
tileRenderer->setFixedShape(0, 0.5f - widthHalf + 1.0f / 16.0f,
0.5f - widthHalf + 1.0f / 16.0f, depth * .5f,
0.5f + widthHalf - 1.0f / 16.0f,
0.5f + widthHalf - 1.0f / 16.0f);
tileRenderer->setFixedTexture(backTexture);
tileRenderer->renderTile(wood, 0, 1);
tileRenderer->clearFixedTexture();
tileRenderer->clearFixedShape();
glPopMatrix();
tileRenderer->setFixedTexture(
Tile::wood->getTexture(Facing::UP, TreeTile::BIRCH_TRUNK));
// Bottom
glPushMatrix();
tileRenderer->setFixedShape(0, 0.5f - widthHalf, 0.5f - widthHalf,
depth + 0.0001f, depth + 0.5f - widthHalf,
0.5f + widthHalf);
tileRenderer->renderTile(wood, 0, 1);
glPopMatrix();
// Top
glPushMatrix();
tileRenderer->setFixedShape(0, 0.5f + widthHalf - depth, 0.5f - widthHalf,
depth + 0.0001f, 0.5f + widthHalf,
0.5f + widthHalf);
tileRenderer->renderTile(wood, 0, 1);
glPopMatrix();
// Right
glPushMatrix();
tileRenderer->setFixedShape(0, 0.5f - widthHalf, 0.5f - widthHalf, depth,
0.5f + widthHalf, depth + 0.5f - widthHalf);
tileRenderer->renderTile(wood, 0, 1);
glPopMatrix();
// Left
glPushMatrix();
tileRenderer->setFixedShape(0, 0.5f - widthHalf, 0.5f + widthHalf - depth,
depth, 0.5f + widthHalf, 0.5f + widthHalf);
tileRenderer->renderTile(wood, 0, 1);
glPopMatrix();
tileRenderer->clearFixedShape();
tileRenderer->clearFixedTexture();
glPopMatrix();
}
void ItemFrameRenderer::drawItem(std::shared_ptr<ItemFrame> entity) {
Minecraft* pMinecraft = Minecraft::GetInstance();
std::shared_ptr<ItemInstance> instance = entity->getItem();
if (instance == nullptr) return;
std::shared_ptr<ItemEntity> itemEntity = std::shared_ptr<ItemEntity>(
new ItemEntity(entity->level, 0, 0, 0, instance));
itemEntity->getItem()->count = 1;
itemEntity->bobOffs = 0;
glPushMatrix();
glTranslatef((-7.25f / 16.0f) * Direction::STEP_X[entity->dir], -0.18f,
(-7.25f / 16.0f) * Direction::STEP_Z[entity->dir]);
glRotatef(180 + entity->yRot, 0, 1, 0);
glRotatef(-90 * entity->getRotation(), 0, 0, 1);
switch (entity->getRotation()) {
case 1:
glTranslatef(-0.16f, -0.16f, 0);
break;
case 2:
glTranslatef(0, -0.32f, 0);
break;
case 3:
glTranslatef(0.16f, -0.16f, 0);
break;
}
if (itemEntity->getItem()->getItem() == Item::map) {
entityRenderDispatcher->textures->bindTexture(&MAP_BACKGROUND_LOCATION);
Tesselator* t = Tesselator::getInstance();
glRotatef(180, 0, 1, 0);
glRotatef(180, 0, 0, 1);
glScalef(1.0f / 256.0f, 1.0f / 256.0f, 1.0f / 256.0f);
glTranslatef(-65, -107, -3);
glNormal3f(0, 0, -1);
t->begin();
int vo = 7;
t->vertexUV(0 - vo, 128 + vo, 0, 0, 1);
t->vertexUV(128 + vo, 128 + vo, 0, 1, 1);
t->vertexUV(128 + vo, 0 - vo, 0, 1, 0);
t->vertexUV(0 - vo, 0 - vo, 0, 0, 0);
t->end();
std::shared_ptr<MapItemSavedData> data =
Item::map->getSavedData(itemEntity->getItem(), entity->level);
if (data != nullptr) {
entityRenderDispatcher->itemInHandRenderer->minimap->render(
nullptr, entityRenderDispatcher->textures, data,
entity->entityId);
}
} else {
if (itemEntity->getItem()->getItem() == Item::compass) {
CompassTexture* ct = CompassTexture::instance;
double compassRot = ct->rot;
double compassRotA = ct->rota;
ct->rot = 0;
ct->rota = 0;
ct->updateFromPosition(
entity->level, entity->x, entity->z,
Mth::wrapDegrees((float)(180 + entity->dir * 90)), false, true);
ct->rot = compassRot;
ct->rota = compassRotA;
}
EntityRenderDispatcher::instance->render(itemEntity, 0, 0, 0, 0, 0,
true);
if (itemEntity->getItem()->getItem() == Item::compass) {
CompassTexture* ct = CompassTexture::instance;
ct->cycleFrames();
}
}
glPopMatrix();
}