4jcraft/targets/minecraft/client/renderer/entity/FireballRenderer.cpp
2026-04-07 15:55:45 -05:00

126 lines
3.9 KiB
C++

#include "FireballRenderer.h"
#include <memory>
#include "platform/renderer/renderer.h"
#include "EntityRenderDispatcher.h"
#include "java/Class.h"
#include "minecraft/client/renderer/Tesselator.h"
#include "minecraft/client/renderer/texture/TextureAtlas.h"
#include "minecraft/world/Icon.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/entity/projectile/Fireball.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/level/tile/FireTile.h"
#include "minecraft/world/level/tile/Tile.h"
#include "minecraft/world/phys/AABB.h"
FireballRenderer::FireballRenderer(float scale) { this->scale = scale; }
void FireballRenderer::render(std::shared_ptr<Entity> _fireball, double x,
double y, double z, float rot, float a) {
// 4J - dynamic cast required because we aren't using templates/generics in
// our version
std::shared_ptr<Fireball> fireball =
std::dynamic_pointer_cast<Fireball>(_fireball);
glPushMatrix();
glTranslatef((float)x, (float)y, (float)z);
glEnable(GL_RESCALE_NORMAL);
float s = scale;
glScalef(s / 1.0f, s / 1.0f, s / 1.0f);
Icon* icon = Item::fireball->getIcon(
fireball->GetType() == eTYPE_DRAGON_FIREBALL ? 1 : 0); // 14 + 2 * 16;
bindTexture(fireball);
Tesselator* t = Tesselator::getInstance();
float u0 = icon->getU0();
float u1 = icon->getU1();
float v0 = icon->getV0();
float v1 = icon->getV1();
float r = 1.0f;
float xo = 0.5f;
float yo = 0.25f;
glRotatef(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);
t->begin();
t->normal(0, 1, 0);
t->vertexUV((float)(0 - xo), (float)(0 - yo), (float)(0), (float)(u0),
(float)(v1));
t->vertexUV((float)(r - xo), (float)(0 - yo), (float)(0), (float)(u1),
(float)(v1));
t->vertexUV((float)(r - xo), (float)(1 - yo), (float)(0), (float)(u1),
(float)(v0));
t->vertexUV((float)(0 - xo), (float)(1 - yo), (float)(0), (float)(u0),
(float)(v0));
t->end();
glDisable(GL_RESCALE_NORMAL);
glPopMatrix();
}
// 4J Added override. Based on EntityRenderer::renderFlame
void FireballRenderer::renderFlame(std::shared_ptr<Entity> e, double x,
double y, double z, float a) {
glDisable(GL_LIGHTING);
Icon* tex = Tile::fire->getTextureLayer(0);
glPushMatrix();
glTranslatef((float)x, (float)y, (float)z);
float s = e->bbWidth * 1.4f;
glScalef(s, s, s);
bindTexture(&TextureAtlas::LOCATION_BLOCKS);
Tesselator* t = Tesselator::getInstance();
float r = 1.0f;
float xo = 0.5f;
// float yo = 0.0f;
float h = e->bbHeight / s;
float yo = (float)(e->y - e->bb.y0);
// glRotatef(-entityRenderDispatcher->playerRotY, 0, 1, 0);
glRotatef(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);
glTranslatef(0, 0, 0.1f);
// glTranslatef(0, 0, -0.3f + ((int) h) * 0.02f);
glColor4f(1, 1, 1, 1);
// glRotatef(-playerRotX, 1, 0, 0);
float zo = 0;
t->begin();
t->normal(0, 1, 0);
float u0 = tex->getU0();
float v0 = tex->getV0();
float u1 = tex->getU1();
float v1 = tex->getV1();
float tmp = u1;
u1 = u0;
u0 = tmp;
t->vertexUV((float)(0 - xo), (float)(0 - yo), (float)(0), (float)(u1),
(float)(v1));
t->vertexUV((float)(r - xo), (float)(0 - yo), (float)(0), (float)(u0),
(float)(v1));
t->vertexUV((float)(r - xo), (float)(1.4f - yo), (float)(0), (float)(u0),
(float)(v0));
t->vertexUV((float)(0 - xo), (float)(1.4f - yo), (float)(0), (float)(u1),
(float)(v0));
t->end();
glPopMatrix();
glEnable(GL_LIGHTING);
}
ResourceLocation* FireballRenderer::getTextureLocation(
std::shared_ptr<Entity> mob) {
return &TextureAtlas::LOCATION_ITEMS;
}