4jcraft/targets/minecraft/client/renderer/entity/ExperienceOrbRenderer.cpp

96 lines
3.1 KiB
C++

#include "ExperienceOrbRenderer.h"
#include <math.h>
#include <memory>
#include <numbers>
#include "platform/renderer/renderer.h"
#include "EntityRenderDispatcher.h"
#include "minecraft/SharedConstants.h"
#include "minecraft/client/renderer/Tesselator.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/resources/ResourceLocation.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/entity/ExperienceOrb.h"
ResourceLocation ExperienceOrbRenderer::XP_ORB_LOCATION =
ResourceLocation(TN_ITEM_EXPERIENCE_ORB);
ExperienceOrbRenderer::ExperienceOrbRenderer() {
shadowRadius = 0.15f;
shadowStrength = 0.75f;
}
void ExperienceOrbRenderer::render(std::shared_ptr<Entity> _orb, double x,
double y, double z, float rot, float a) {
std::shared_ptr<ExperienceOrb> orb =
std::dynamic_pointer_cast<ExperienceOrb>(_orb);
glPushMatrix();
glTranslatef((float)x, (float)y, (float)z);
int icon = orb->getIcon();
bindTexture(orb); // 4J was "/item/xporb.png"
float u0 = ((icon % 4) * 16 + 0) / 64.0f;
float u1 = ((icon % 4) * 16 + 16) / 64.0f;
float v0 = ((icon / 4) * 16 + 0) / 64.0f;
float v1 = ((icon / 4) * 16 + 16) / 64.0f;
float r = 1.0f;
float xo = 0.5f;
float yo = 0.25f;
if (SharedConstants::TEXTURE_LIGHTING) {
int col = orb->getLightColor(a);
int u = col % 65536;
int v = col / 65536;
glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
glColor4f(1, 1, 1, 1);
} else {
float br = orb->getBrightness(a);
glColor4f(br, br, br, 1);
}
float br = 255.0f;
float rr = (orb->tickCount + a) / 2;
int rc = (int)((sinf(rr + 0 * std::numbers::pi * 2 / 3) + 1) * 0.5f * br);
int gc = (int)(br);
int bc = (int)((sinf(rr + 2 * std::numbers::pi * 2 / 3) + 1) * 0.1f * br);
int col = rc << 16 | gc << 8 | bc;
glRotatef(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);
float s = 0.3f;
glScalef(s, s, s);
Tesselator* t = Tesselator::getInstance();
t->begin();
t->color(col, 128);
t->normal(0, 1, 0);
t->vertexUV(0 - xo, 0 - yo, 0, u0, v1);
t->vertexUV(r - xo, 0 - yo, 0, u1, v1);
t->vertexUV(r - xo, 1 - yo, 0, u1, v0);
t->vertexUV(0 - xo, 1 - yo, 0, u0, v0);
t->end();
glDisable(GL_BLEND);
glDisable(GL_RESCALE_NORMAL);
glPopMatrix();
}
ResourceLocation* ExperienceOrbRenderer::getTextureLocation(
std::shared_ptr<Entity> mob) {
return &XP_ORB_LOCATION;
}
void ExperienceOrbRenderer::blit(int x, int y, int sx, int sy, int w, int h) {
float blitOffset = 0;
float us = 1 / 256.0f;
float vs = 1 / 256.0f;
Tesselator* t = Tesselator::getInstance();
t->begin();
t->vertexUV(x + 0, y + h, blitOffset, (sx + 0) * us, (sy + h) * vs);
t->vertexUV(x + w, y + h, blitOffset, (sx + w) * us, (sy + h) * vs);
t->vertexUV(x + w, y + 0, blitOffset, (sx + w) * us, (sy + 0) * vs);
t->vertexUV(x + 0, y + 0, blitOffset, (sx + 0) * us, (sy + 0) * vs);
t->end();
}