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129 lines
4.3 KiB
C++
129 lines
4.3 KiB
C++
#include "EndermanRenderer.h"
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#include <memory>
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#include "platform/renderer/renderer.h"
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#include "minecraft/SharedConstants.h"
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#include "minecraft/client/model/EndermanModel.h"
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#include "minecraft/client/renderer/Textures.h"
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#include "minecraft/client/renderer/TileRenderer.h"
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#include "minecraft/client/renderer/entity/MobRenderer.h"
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#include "minecraft/client/renderer/texture/TextureAtlas.h"
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#include "minecraft/client/resources/ResourceLocation.h"
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#include "minecraft/world/entity/Entity.h"
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#include "minecraft/world/entity/LivingEntity.h"
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#include "minecraft/world/entity/monster/EnderMan.h"
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#include "minecraft/world/level/tile/Tile.h"
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ResourceLocation EndermanRenderer::ENDERMAN_EYES_LOCATION =
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ResourceLocation(TN_MOB_ENDERMAN_EYES);
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ResourceLocation EndermanRenderer::ENDERMAN_LOCATION =
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ResourceLocation(TN_MOB_ENDERMAN);
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EndermanRenderer::EndermanRenderer() : MobRenderer(new EndermanModel(), 0.5f) {
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model = (EndermanModel*)MobRenderer::model;
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this->setArmor(model);
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}
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void EndermanRenderer::render(std::shared_ptr<Entity> _mob, double x, double y,
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double z, float rot, float a) {
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// 4J - original version used generics and thus had an input parameter of
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// type Boat rather than shared_ptr<Entity> we have here - do some casting
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// around instead
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std::shared_ptr<EnderMan> mob = std::dynamic_pointer_cast<EnderMan>(_mob);
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model->carrying = mob->getCarryingTile() > 0;
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model->creepy = mob->isCreepy();
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if (mob->isCreepy()) {
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double d = 0.02;
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x += random.nextGaussian() * d;
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z += random.nextGaussian() * d;
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}
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MobRenderer::render(mob, x, y, z, rot, a);
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}
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ResourceLocation* EndermanRenderer::getTextureLocation(
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std::shared_ptr<Entity> mob) {
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return &ENDERMAN_LOCATION;
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}
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void EndermanRenderer::additionalRendering(std::shared_ptr<LivingEntity> _mob,
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float a) {
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// 4J - original version used generics and thus had an input parameter of
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// type Boat rather than shared_ptr<Entity> we have here - do some casting
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// around instead
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std::shared_ptr<EnderMan> mob = std::dynamic_pointer_cast<EnderMan>(_mob);
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MobRenderer::additionalRendering(_mob, a);
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if (mob->getCarryingTile() > 0) {
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glEnable(GL_RESCALE_NORMAL);
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glPushMatrix();
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float s = 8 / 16.0f;
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glTranslatef(-0 / 16.0f, 11 / 16.0f, -12 / 16.0f);
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s *= 1.00f;
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glRotatef(20, 1, 0, 0);
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glRotatef(45, 0, 1, 0);
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glScalef(-s, -s, s);
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if (SharedConstants::TEXTURE_LIGHTING) {
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int col = mob->getLightColor(a);
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int u = col % 65536;
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int v = col / 65536;
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glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
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glColor4f(1, 1, 1, 1);
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}
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glColor4f(1, 1, 1, 1);
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bindTexture(&TextureAtlas::LOCATION_BLOCKS); // TODO: bind by icon
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tileRenderer->renderTile(Tile::tiles[mob->getCarryingTile()],
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mob->getCarryingData(), 1);
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glPopMatrix();
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glDisable(GL_RESCALE_NORMAL);
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}
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}
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int EndermanRenderer::prepareArmor(std::shared_ptr<LivingEntity> _mob,
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int layer, float a) {
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// 4J - original version used generics and thus had an input parameter of
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// type Boat rather than shared_ptr<Entity> we have here - do some casting
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// around instead
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std::shared_ptr<EnderMan> mob = std::dynamic_pointer_cast<EnderMan>(_mob);
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if (layer != 0) return -1;
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bindTexture(&ENDERMAN_EYES_LOCATION); // 4J was "/mob/enderman_eyes.png"
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float br = 1;
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glEnable(GL_BLEND);
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// 4J Stu - We probably don't need to do this on 360 either (as we force it
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// back on the renderer) However we do want it off for other platforms that
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// don't force it on in the render lib CBuff handling Several texture packs
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// have fully transparent bits that break if this is off
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glBlendFunc(GL_ONE, GL_ONE);
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glDisable(GL_LIGHTING);
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if (mob->isInvisible()) {
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glDepthMask(false);
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} else {
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glDepthMask(true);
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}
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if (SharedConstants::TEXTURE_LIGHTING) {
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int col = 0xf0f0;
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int u = col % 65536;
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int v = col / 65536;
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glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
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glColor4f(1, 1, 1, 1);
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}
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glEnable(GL_LIGHTING);
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glColor4f(1, 1, 1, br);
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return 1;
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} |