4jcraft/targets/minecraft/client/renderer/entity/EndermanRenderer.cpp

129 lines
4.3 KiB
C++

#include "EndermanRenderer.h"
#include <memory>
#include "platform/renderer/renderer.h"
#include "minecraft/SharedConstants.h"
#include "minecraft/client/model/EndermanModel.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/renderer/TileRenderer.h"
#include "minecraft/client/renderer/entity/MobRenderer.h"
#include "minecraft/client/renderer/texture/TextureAtlas.h"
#include "minecraft/client/resources/ResourceLocation.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/entity/LivingEntity.h"
#include "minecraft/world/entity/monster/EnderMan.h"
#include "minecraft/world/level/tile/Tile.h"
ResourceLocation EndermanRenderer::ENDERMAN_EYES_LOCATION =
ResourceLocation(TN_MOB_ENDERMAN_EYES);
ResourceLocation EndermanRenderer::ENDERMAN_LOCATION =
ResourceLocation(TN_MOB_ENDERMAN);
EndermanRenderer::EndermanRenderer() : MobRenderer(new EndermanModel(), 0.5f) {
model = (EndermanModel*)MobRenderer::model;
this->setArmor(model);
}
void EndermanRenderer::render(std::shared_ptr<Entity> _mob, double x, double y,
double z, float rot, float a) {
// 4J - original version used generics and thus had an input parameter of
// type Boat rather than shared_ptr<Entity> we have here - do some casting
// around instead
std::shared_ptr<EnderMan> mob = std::dynamic_pointer_cast<EnderMan>(_mob);
model->carrying = mob->getCarryingTile() > 0;
model->creepy = mob->isCreepy();
if (mob->isCreepy()) {
double d = 0.02;
x += random.nextGaussian() * d;
z += random.nextGaussian() * d;
}
MobRenderer::render(mob, x, y, z, rot, a);
}
ResourceLocation* EndermanRenderer::getTextureLocation(
std::shared_ptr<Entity> mob) {
return &ENDERMAN_LOCATION;
}
void EndermanRenderer::additionalRendering(std::shared_ptr<LivingEntity> _mob,
float a) {
// 4J - original version used generics and thus had an input parameter of
// type Boat rather than shared_ptr<Entity> we have here - do some casting
// around instead
std::shared_ptr<EnderMan> mob = std::dynamic_pointer_cast<EnderMan>(_mob);
MobRenderer::additionalRendering(_mob, a);
if (mob->getCarryingTile() > 0) {
glEnable(GL_RESCALE_NORMAL);
glPushMatrix();
float s = 8 / 16.0f;
glTranslatef(-0 / 16.0f, 11 / 16.0f, -12 / 16.0f);
s *= 1.00f;
glRotatef(20, 1, 0, 0);
glRotatef(45, 0, 1, 0);
glScalef(-s, -s, s);
if (SharedConstants::TEXTURE_LIGHTING) {
int col = mob->getLightColor(a);
int u = col % 65536;
int v = col / 65536;
glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
glColor4f(1, 1, 1, 1);
}
glColor4f(1, 1, 1, 1);
bindTexture(&TextureAtlas::LOCATION_BLOCKS); // TODO: bind by icon
tileRenderer->renderTile(Tile::tiles[mob->getCarryingTile()],
mob->getCarryingData(), 1);
glPopMatrix();
glDisable(GL_RESCALE_NORMAL);
}
}
int EndermanRenderer::prepareArmor(std::shared_ptr<LivingEntity> _mob,
int layer, float a) {
// 4J - original version used generics and thus had an input parameter of
// type Boat rather than shared_ptr<Entity> we have here - do some casting
// around instead
std::shared_ptr<EnderMan> mob = std::dynamic_pointer_cast<EnderMan>(_mob);
if (layer != 0) return -1;
bindTexture(&ENDERMAN_EYES_LOCATION); // 4J was "/mob/enderman_eyes.png"
float br = 1;
glEnable(GL_BLEND);
// 4J Stu - We probably don't need to do this on 360 either (as we force it
// back on the renderer) However we do want it off for other platforms that
// don't force it on in the render lib CBuff handling Several texture packs
// have fully transparent bits that break if this is off
glBlendFunc(GL_ONE, GL_ONE);
glDisable(GL_LIGHTING);
if (mob->isInvisible()) {
glDepthMask(false);
} else {
glDepthMask(true);
}
if (SharedConstants::TEXTURE_LIGHTING) {
int col = 0xf0f0;
int u = col % 65536;
int v = col / 65536;
glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
glColor4f(1, 1, 1, 1);
}
glEnable(GL_LIGHTING);
glColor4f(1, 1, 1, br);
return 1;
}