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55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
#include "BoatRenderer.h"
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#include <math.h>
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#include <memory>
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#include "platform/renderer/renderer.h"
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#include "minecraft/client/model/BoatModel.h"
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#include "minecraft/client/model/geom/Model.h"
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#include "minecraft/client/renderer/Textures.h"
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#include "minecraft/client/renderer/entity/EntityRenderer.h"
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#include "minecraft/client/resources/ResourceLocation.h"
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#include "minecraft/world/entity/Entity.h"
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#include "minecraft/world/entity/item/Boat.h"
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ResourceLocation BoatRenderer::BOAT_LOCATION = ResourceLocation(TN_ITEM_BOAT);
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BoatRenderer::BoatRenderer() : EntityRenderer() {
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this->shadowRadius = 0.5f;
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model = new BoatModel();
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}
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void BoatRenderer::render(std::shared_ptr<Entity> _boat, double x, double y,
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double z, float rot, float a) {
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// 4J - original version used generics and thus had an input parameter of
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// type Boat rather than shared_ptr<Entity> we have here - do some casting
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// around instead
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std::shared_ptr<Boat> boat = std::dynamic_pointer_cast<Boat>(_boat);
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glPushMatrix();
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glTranslatef((float)x, (float)y, (float)z);
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glRotatef(180 - rot, 0, 1, 0);
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float hurt = boat->getHurtTime() - a;
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float dmg = boat->getDamage() - a;
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if (dmg < 0) dmg = 0;
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if (hurt > 0) {
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glRotatef(sinf(hurt) * hurt * dmg / 10 * boat->getHurtDir(), 1, 0, 0);
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}
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float ss = 12 / 16.0f;
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glScalef(ss, ss, ss);
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glScalef(1 / ss, 1 / ss, 1 / ss);
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bindTexture(boat);
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glScalef(-1, -1, 1);
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model->render(boat, 0, 0, -0.1f, 0, 0, 1 / 16.0f, true);
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glPopMatrix();
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}
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ResourceLocation* BoatRenderer::getTextureLocation(
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std::shared_ptr<Entity> mob) {
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return &BOAT_LOCATION;
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} |