4jcraft/targets/minecraft/client/renderer/culling/FrustumCuller.cpp
2026-04-01 18:17:44 -05:00

29 lines
1.1 KiB
C++

#include "FrustumCuller.h"
#include "minecraft/client/renderer/culling/Frustum.h"
#include "minecraft/client/renderer/culling/FrustumData.h"
#include "minecraft/world/phys/AABB.h"
FrustumCuller::FrustumCuller() { frustum = Frustum::getFrustum(); }
void FrustumCuller::prepare(double xOff, double yOff, double zOff) {
this->xOff = xOff;
this->yOff = yOff;
this->zOff = zOff;
}
bool FrustumCuller::cubeFullyInFrustum(double x0, double y0, double z0,
double x1, double y1, double z1) {
return frustum->cubeFullyInFrustum(x0 - xOff, y0 - yOff, z0 - zOff,
x1 - xOff, y1 - yOff, z1 - zOff);
}
bool FrustumCuller::cubeInFrustum(double x0, double y0, double z0, double x1,
double y1, double z1) {
return frustum->cubeInFrustum(x0 - xOff, y0 - yOff, z0 - zOff, x1 - xOff,
y1 - yOff, z1 - zOff);
}
bool FrustumCuller::isVisible(AABB* bb) {
return cubeInFrustum(bb->x0, bb->y0, bb->z0, bb->x1, bb->y1, bb->z1);
}