4jcraft/targets/minecraft/client/renderer/Rect2i.cpp

50 lines
1.1 KiB
C++

#include "Rect2i.h"
#include <algorithm>
Rect2i::Rect2i(int x, int y, int width, int height) {
xPos = x;
yPos = y;
this->width = width;
this->height = height;
}
Rect2i* Rect2i::intersect(const Rect2i* other) {
int x0 = xPos;
int y0 = yPos;
int x1 = xPos + width;
int y1 = yPos + height;
int x2 = other->getX();
int y2 = other->getY();
int x3 = x2 + other->getWidth();
int y3 = y2 + other->getHeight();
xPos = std::max(x0, x2);
yPos = std::max(y0, y2);
width = std::max(0, std::min(x1, x3) - xPos);
height = std::max(0, std::min(y1, y3) - yPos);
return this;
}
int Rect2i::getX() const { return xPos; }
int Rect2i::getY() const { return yPos; }
void Rect2i::setX(int x) { xPos = x; }
void Rect2i::setY(int y) { yPos = y; }
int Rect2i::getWidth() const { return width; }
int Rect2i::getHeight() const { return height; }
void Rect2i::setWidth(int width) { this->width = width; }
void Rect2i::setHeight(int height) { this->height = height; }
void Rect2i::setPosition(int x, int y) {
xPos = x;
yPos = y;
}