4jcraft/targets/minecraft/client/renderer/MemTexture.h

22 lines
440 B
C++

#pragma once
#include <cstdint>
#include <string>
class BufferedImage;
class MemTextureProcessor;
class MemTexture {
public:
BufferedImage* loadedImage;
int count;
int id;
bool isLoaded;
int ticksSinceLastUse;
static const int UNUSED_TICKS_TO_FREE = 20;
MemTexture(const std::string& _name, std::uint8_t* pbData,
std::uint32_t dataBytes, MemTextureProcessor* processor);
~MemTexture();
};