4jcraft/targets/minecraft/client/renderer/MemTexture.cpp

33 lines
891 B
C++

#include "minecraft/client/renderer/MemTexture.h"
#include <cstdint>
#include <string>
#include "minecraft/client/BufferedImage.h"
class MemTextureProcessor;
MemTexture::MemTexture(const std::string& _url, std::uint8_t* pbData,
std::uint32_t dataBytes,
MemTextureProcessor* processor) {
// 4J - added
count = 1;
id = -1;
isLoaded = false;
ticksSinceLastUse = 0;
// 4J - TODO - actually implement
// load the texture, and process it
// loadedImage=Textures::getTexture()
// 4J - remember to add deletes in here for any created BufferedImages when
// implemented
loadedImage = new BufferedImage(pbData, dataBytes);
if (processor == nullptr) {
} else {
// loadedImage=processor.process(ImageIO.read(huc.getInputStream()));
}
}
MemTexture::~MemTexture() { delete loadedImage; }