4jcraft/targets/minecraft/client/renderer/Chunk.h

103 lines
2.3 KiB
C++

#pragma once
#include <stdint.h>
#include <format>
#include <memory>
#include <mutex>
#include <vector>
#include "LevelRenderer.h"
#include "Tesselator.h"
#include "minecraft/client/renderer/culling/AllowAllCuller.h"
#include "minecraft/world/phys/AABB.h"
class Level;
class TileEntity;
class Entity;
class Chunk;
class Culler;
class ClipChunk {
public:
Chunk* chunk;
int globalIdx;
bool visible;
float aabb[6];
int xm, ym, zm;
};
class Chunk {
private:
static const int XZSIZE = LevelRenderer::CHUNK_XZSIZE;
static const int SIZE = LevelRenderer::CHUNK_SIZE;
public:
Level* level;
static LevelRenderer* levelRenderer;
private:
#if !defined(_LARGE_WORLDS)
static Tesselator* t;
#else
static thread_local uint8_t* m_tlsTileIds;
public:
static void CreateNewThreadStorage();
static void ReleaseThreadStorage();
static uint8_t* GetTileIdsStorage();
#endif
public:
static int updates;
int x, y, z;
int xRender, yRender, zRender;
int xRenderOffs, yRenderOffs, zRenderOffs;
int xm, ym, zm;
AABB bb;
ClipChunk* clipChunk;
#ifdef OCCLUSION_MODE_BFS
uint64_t computeConnectivity(const uint8_t* tileIds);
#endif
int id;
// public:
// std::vector<std::shared_ptr<TileEntity> > renderableTileEntities;
//// 4J - removed
private:
LevelRenderer::rteMap* globalRenderableTileEntities;
std::mutex* globalRenderableTileEntities_cs;
bool assigned;
public:
Chunk(Level* level, LevelRenderer::rteMap& globalRenderableTileEntities,
std::mutex& globalRenderableTileEntities_cs, int x, int y, int z,
ClipChunk* clipChunk);
Chunk();
void setPos(int x, int y, int z);
private:
void translateToPos();
void reconcileRenderableTileEntities(
const std::vector<std::shared_ptr<TileEntity> >&
renderableTileEntities);
public:
void makeCopyForRebuild(Chunk* source);
void rebuild();
float distanceToSqr(std::shared_ptr<Entity> player) const;
float squishedDistanceToSqr(std::shared_ptr<Entity> player);
void reset();
void _delete();
int getList(int layer);
void cull(Culler* culler);
void renderBB();
bool isEmpty();
void setDirty();
void clearDirty(); // 4J added
bool emptyFlagSet(int layer);
};