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53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
#pragma once
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#include <string>
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#include "java/Class.h"
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#include "minecraft/Pos.h"
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#include "minecraft/commands/CommandsEnum.h"
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#include "minecraft/util/SmoothFloat.h"
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#include "minecraft/world/entity/player/Player.h"
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class Input;
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class Level;
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class RemotePlayer : public Player {
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public:
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eINSTANCEOF GetType() { return eTYPE_REMOTEPLAYER; }
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private:
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bool hasStartedUsingItem;
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public:
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Input* input;
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RemotePlayer(Level* level, const std::string& name);
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protected:
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virtual void setDefaultHeadHeight();
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public:
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virtual bool hurt(DamageSource* source, float dmg);
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private:
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int lSteps;
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double lx, ly, lz, lyr, lxr;
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public:
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virtual void lerpTo(double x, double y, double z, float yRot, float xRot,
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int steps);
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float fallTime;
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virtual void tick();
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virtual float getShadowHeightOffs();
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virtual void aiStep();
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virtual void setEquippedSlot(
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int slot, std::shared_ptr<ItemInstance>
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item); // 4J Stu - Brought forward change from 1.3 to fix
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// #64688 - Customer Encountered: TU7: Content:
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// Art: Aura of enchanted item is not displayed
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// for other players in online game
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virtual void animateRespawn();
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virtual float getHeadHeight();
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bool hasPermission(EGameCommand command) { return false; }
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virtual Pos getCommandSenderWorldPosition();
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}; |