4jcraft/targets/minecraft/client/player/RemotePlayer.cpp

141 lines
3.9 KiB
C++

#include "minecraft/util/Log.h"
#include "RemotePlayer.h"
#include <cmath>
#include <memory>
#include <vector>
#include "app/linux/LinuxGame.h"
#include "Pos.h"
#include "minecraft/world/entity/player/Inventory.h"
#include "minecraft/world/entity/player/Player.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/item/ItemInstance.h"
class Level;
RemotePlayer::RemotePlayer(Level* level, const std::string& name)
: Player(level, name) {
// 4J - added initialisers
hasStartedUsingItem = false;
lSteps = 0;
lx = ly = lz = lyr = lxr = 0.0;
fallTime = 0.0f;
Log::info("Created RemotePlayer with name %s\n", name.c_str());
heightOffset = 0;
footSize = 0;
noPhysics = true;
bedOffsetY = 4 / 16.0f;
viewScale = 10;
}
void RemotePlayer::setDefaultHeadHeight() { heightOffset = 0; }
bool RemotePlayer::hurt(DamageSource* source, float dmg) { return true; }
void RemotePlayer::lerpTo(double x, double y, double z, float yRot, float xRot,
int steps) {
// heightOffset = 0;
lx = x;
ly = y;
lz = z;
lyr = yRot;
lxr = xRot;
lSteps = steps;
}
void RemotePlayer::tick() {
bedOffsetY = 0 / 16.0f;
Player::tick();
walkAnimSpeedO = walkAnimSpeed;
double xxd = x - xo;
double zzd = z - zo;
float wst = std::sqrt(xxd * xxd + zzd * zzd) * 4;
if (wst > 1) wst = 1;
walkAnimSpeed += (wst - walkAnimSpeed) * 0.4f;
walkAnimPos += walkAnimSpeed;
if (!hasStartedUsingItem && isUsingItemFlag() &&
inventory->items[inventory->selected] != nullptr) {
std::shared_ptr<ItemInstance> item =
inventory->items[inventory->selected];
startUsingItem(inventory->items[inventory->selected],
Item::items[item->id]->getUseDuration(item));
hasStartedUsingItem = true;
} else if (hasStartedUsingItem && !isUsingItemFlag()) {
stopUsingItem();
hasStartedUsingItem = false;
}
// if (eatItem != null) {
// if (eatItemTickCount <= 25 && eatItemTickCount % 4 == 0) {
// spawnEatParticles(eatItem, 5);
// }
// eatItemTickCount--;
// if (eatItemTickCount <= 0) {
// spawnEatParticles(eatItem, 16);
// swing();
// eatItem = null;
// }
// }
}
float RemotePlayer::getShadowHeightOffs() { return 0; }
void RemotePlayer::aiStep() {
Player::serverAiStep();
if (lSteps > 0) {
double xt = x + (lx - x) / lSteps;
double yt = y + (ly - y) / lSteps;
double zt = z + (lz - z) / lSteps;
double yrd = lyr - yRot;
while (yrd < -180) yrd += 360;
while (yrd >= 180) yrd -= 360;
yRot += (float)((yrd) / lSteps);
xRot += (float)((lxr - xRot) / lSteps);
lSteps--;
setPos(xt, yt, zt);
setRot(yRot, xRot);
}
oBob = bob;
float tBob = (float)std::sqrt(xd * xd + zd * zd);
float tTilt = (float)atan(-yd * 0.2f) * 15.0f;
if (tBob > 0.1f) tBob = 0.1f;
if (!onGround || getHealth() <= 0) tBob = 0;
if (onGround || getHealth() <= 0) tTilt = 0;
bob += (tBob - bob) * 0.4f;
tilt += (tTilt - tilt) * 0.8f;
}
// 4J Stu - Brought forward change from 1.3 to fix #64688 - Customer
// Encountered: TU7: Content: Art: Aura of enchanted item is not displayed for
// other players in online game
void RemotePlayer::setEquippedSlot(int slot,
std::shared_ptr<ItemInstance> item) {
if (slot == 0) {
inventory->items[inventory->selected] = item;
} else {
inventory->armor[slot - 1] = item;
}
}
void RemotePlayer::animateRespawn() {
// Player.animateRespawn(this, level);
}
float RemotePlayer::getHeadHeight() { return 1.82f; }
Pos RemotePlayer::getCommandSenderWorldPosition() {
return new Pos(floor(x + .5), floor(y + .5), floor(z + .5));
}