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60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#include "WaterDropParticle.h"
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#include <cmath>
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#include "java/JavaMath.h"
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#include "java/Random.h"
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#include "minecraft/client/particle/Particle.h"
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#include "minecraft/world/level/Level.h"
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#include "minecraft/world/level/material/Material.h"
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#include "minecraft/world/level/tile/LiquidTile.h"
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WaterDropParticle::WaterDropParticle(Level* level, double x, double y, double z)
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: Particle(level, x, y, z, 0, 0, 0) {
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xd *= 0.3f;
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yd = (float)Math::random() * 0.2f + 0.1f;
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zd *= 0.3f;
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rCol = 1.0f;
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gCol = 1.0f;
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bCol = 1.0f;
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setMiscTex(16 + 3 + random->nextInt(4));
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this->setSize(0.01f, 0.01f);
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gravity = 0.06f;
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noPhysics = true; // 4J - optimisation - do we really need collision on
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// these? its really slow...
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lifetime = (int)(8 / (Math::random() * 0.8 + 0.2));
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}
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void WaterDropParticle::tick() {
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xo = x;
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yo = y;
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zo = z;
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yd -= gravity;
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move(xd, yd, zd);
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xd *= 0.98f;
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yd *= 0.98f;
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zd *= 0.98f;
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if (lifetime-- <= 0) remove();
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if (onGround) {
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if (Math::random() < 0.5) remove();
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xd *= 0.7f;
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zd *= 0.7f;
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}
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Material* m =
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level->getMaterial(std::floor(x), std::floor(y), std::floor(z));
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if (m->isLiquid() || m->isSolid()) {
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double y0 = std::floor(y) + 1 -
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LiquidTile::getHeight(level->getData(
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std::floor(x), std::floor(y), std::floor(z)));
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if (y < y0) {
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remove();
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}
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}
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}
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