4jcraft/targets/minecraft/client/particle/FlameParticle.cpp

73 lines
1.8 KiB
C++

#include "FlameParticle.h"
#include "java/JavaMath.h"
#include "java/Random.h"
#include "minecraft/client/particle/Particle.h"
class Level;
FlameParticle::FlameParticle(Level* level, double x, double y, double z,
double xd, double yd, double zd)
: Particle(level, x, y, z, xd, yd, zd) {
this->xd = this->xd * 0.01f + xd;
this->yd = this->yd * 0.01f + yd;
this->zd = this->zd * 0.01f + zd;
x += (random->nextFloat() - random->nextFloat()) * 0.05f;
y += (random->nextFloat() - random->nextFloat()) * 0.05f;
z += (random->nextFloat() - random->nextFloat()) * 0.05f;
oSize = size;
rCol = gCol = bCol = 1.0f;
lifetime = (int)(8 / (Math::random() * 0.8 + 0.2)) + 4;
noPhysics = true;
setMiscTex(48);
}
void FlameParticle::render(Tesselator* t, float a, float xa, float ya, float za,
float xa2, float za2) {
float s = (age + a) / (float)lifetime;
size = oSize * (1 - s * s * 0.5f);
Particle::render(t, a, xa, ya, za, xa2, za2);
}
// 4J - brought forward from 1.8.2
int FlameParticle::getLightColor(float a) {
float l = (age + a) / lifetime;
if (l < 0) l = 0;
if (l > 1) l = 1;
int br = Particle::getLightColor(a);
int br1 = (br) & 0xff;
int br2 = (br >> 16) & 0xff;
br1 += (int)(l * 15 * 16);
if (br1 > 15 * 16) br1 = 15 * 16;
return br1 | br2 << 16;
}
float FlameParticle::getBrightness(float a) {
float l = (age + a) / lifetime;
if (l < 0) l = 0;
if (l > 1) l = 1;
float br = Particle::getBrightness(a);
return br * l + (1 - l);
}
void FlameParticle::tick() {
xo = x;
yo = y;
zo = z;
if (age++ >= lifetime) remove();
move(xd, yd, zd);
xd *= 0.96f;
yd *= 0.96f;
zd *= 0.96f;
if (onGround) {
xd *= 0.7f;
zd *= 0.7f;
}
}