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https://github.com/4jcraft/4jcraft.git
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466 lines
17 KiB
C++
466 lines
17 KiB
C++
#include "FireworksParticles.h"
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#include <math.h>
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#include <memory>
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#include <numbers>
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#include <vector>
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#include "java/Random.h"
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#include "minecraft/SharedConstants.h"
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#include "minecraft/client/Minecraft.h"
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#include "minecraft/client/particle/Particle.h"
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#include "minecraft/client/particle/ParticleEngine.h"
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#include "minecraft/client/renderer/Tesselator.h"
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#include "minecraft/sounds/SoundTypes.h"
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#include "minecraft/world/entity/LivingEntity.h"
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#include "minecraft/world/item/FireworksItem.h"
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#include "minecraft/world/level/Level.h"
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#include "nbt/CompoundTag.h"
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#include "nbt/ListTag.h"
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#include "nbt/Tag.h"
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FireworksParticles::FireworksStarter::FireworksStarter(
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Level* level, double x, double y, double z, double xd, double yd, double zd,
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ParticleEngine* engine, CompoundTag* infoTag)
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: Particle(level, x, y, z, 0, 0, 0) {
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life = 0;
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twinkleDelay = false;
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this->xd = xd;
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this->yd = yd;
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this->zd = zd;
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this->engine = engine;
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lifetime = 8;
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if (infoTag != nullptr) {
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explosions = (ListTag<CompoundTag>*)infoTag
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->getList(FireworksItem::TAG_EXPLOSIONS)
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->copy();
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if (explosions->size() == 0) {
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explosions = nullptr;
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} else {
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lifetime = explosions->size() * 2 - 1;
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// check if any of the explosions has flickering
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for (int e = 0; e < explosions->size(); e++) {
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CompoundTag* compoundTag = explosions->get(e);
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if (compoundTag->getBoolean(FireworksItem::TAG_E_FLICKER)) {
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twinkleDelay = true;
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lifetime += 15;
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break;
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}
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}
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}
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} else {
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// 4J:
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explosions = nullptr;
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}
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}
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void FireworksParticles::FireworksStarter::render(Tesselator* t, float a,
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float xa, float ya, float za,
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float xa2, float za2) {
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// Do nothing
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}
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void FireworksParticles::FireworksStarter::tick() {
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if (life == 0 && explosions != nullptr) {
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bool farEffect = isFarAwayFromCamera();
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bool largeExplosion = false;
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if (explosions->size() >= 3) {
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largeExplosion = true;
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} else {
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for (int e = 0; e < explosions->size(); e++) {
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CompoundTag* compoundTag = explosions->get(e);
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if (compoundTag->getByte(FireworksItem::TAG_E_TYPE) ==
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FireworksItem::TYPE_BIG) {
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largeExplosion = true;
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break;
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}
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}
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}
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eSOUND_TYPE soundId;
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if (largeExplosion && farEffect) {
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soundId = eSoundType_FIREWORKS_LARGE_BLAST_FAR;
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} else if (largeExplosion && !farEffect) {
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soundId = eSoundType_FIREWORKS_LARGE_BLAST;
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} else if (!largeExplosion && farEffect) {
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soundId = eSoundType_FIREWORKS_BLAST_FAR;
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} else {
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soundId = eSoundType_FIREWORKS_BLAST;
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}
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level->playLocalSound(x, y, z, soundId, 20,
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.95f + random->nextFloat() * .1f, true, 100.0f);
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}
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if ((life % 2) == 0 && explosions != nullptr &&
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(life / 2) < explosions->size()) {
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int eIndex = life / 2;
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CompoundTag* compoundTag = explosions->get(eIndex);
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int type = compoundTag->getByte(FireworksItem::TAG_E_TYPE);
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bool trail = compoundTag->getBoolean(FireworksItem::TAG_E_TRAIL);
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bool flicker = compoundTag->getBoolean(FireworksItem::TAG_E_FLICKER);
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std::vector<int> colors =
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compoundTag->getIntArray(FireworksItem::TAG_E_COLORS);
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std::vector<int> fadeColors =
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compoundTag->getIntArray(FireworksItem::TAG_E_FADECOLORS);
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if (type == FireworksItem::TYPE_BIG) {
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// large ball
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createParticleBall(.5, 4, colors, fadeColors, trail, flicker);
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} else if (type == FireworksItem::TYPE_STAR) {
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double coords[6][2] = {
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0.0, 1.0,
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0.3455, 0.3090,
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0.9511, 0.3090,
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93.0 / 245.0, -31.0 / 245.0,
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150.0 / 245.0, -197.0 / 245.0,
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0.0, -88.0 / 245.0,
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};
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std::vector<std::vector<double>> coordsArray(
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6, std::vector<double>(2));
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for (unsigned int i = 0; i < coordsArray.size(); ++i) {
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for (unsigned int j = 0; j < coordsArray[i].size(); ++j) {
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coordsArray[i][j] = coords[i][j];
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}
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}
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// star-shape
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createParticleShape(.5, coordsArray, colors, fadeColors, trail,
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flicker, false);
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// vector cleans up automatically
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} else if (type == FireworksItem::TYPE_CREEPER) {
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double coords[12][2] = {
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0.0, 0.2, 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.6, 0.2, 0.2, 0.2,
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0.2, 0.0, 0.4, 0.0, 0.4, -0.6, 0.2, -0.6, 0.2, -0.4, 0.0, -0.4,
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};
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std::vector<std::vector<double>> coordsArray(
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12, std::vector<double>(2));
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for (unsigned int i = 0; i < coordsArray.size(); ++i) {
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for (unsigned int j = 0; j < coordsArray[i].size(); ++j) {
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coordsArray[i][j] = coords[i][j];
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}
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}
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// creeper-shape
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createParticleShape(.5, coordsArray, colors, fadeColors, trail,
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flicker, true);
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// vector cleans up automatically
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} else if (type == FireworksItem::TYPE_BURST) {
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createParticleBurst(colors, fadeColors, trail, flicker);
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} else {
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// small ball
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createParticleBall(.25, 2, colors, fadeColors, trail, flicker);
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}
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{
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int rgb = colors[0];
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float r = (float)((rgb & 0xff0000) >> 16) / 255.0f;
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float g = (float)((rgb & 0x00ff00) >> 8) / 255.0f;
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float b = (float)((rgb & 0x0000ff) >> 0) / 255.0f;
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std::shared_ptr<FireworksOverlayParticle> fireworksOverlayParticle =
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std::shared_ptr<FireworksOverlayParticle>(
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new FireworksParticles::FireworksOverlayParticle(level, x,
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y, z));
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fireworksOverlayParticle->setColor(r, g, b);
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fireworksOverlayParticle->setAlpha(0.99f); // 4J added
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engine->add(fireworksOverlayParticle);
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}
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}
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life++;
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if (life > lifetime) {
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if (twinkleDelay) {
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bool farEffect = isFarAwayFromCamera();
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eSOUND_TYPE soundId = farEffect ? eSoundType_FIREWORKS_TWINKLE_FAR
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: eSoundType_FIREWORKS_TWINKLE;
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level->playLocalSound(x, y, z, soundId, 20,
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.90f + random->nextFloat() * .15f, true,
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100.0f);
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}
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remove();
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}
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}
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bool FireworksParticles::FireworksStarter::isFarAwayFromCamera() {
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Minecraft* instance = Minecraft::GetInstance();
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if (instance != nullptr && instance->cameraTargetPlayer != nullptr) {
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if (instance->cameraTargetPlayer->distanceToSqr(x, y, z) < 16 * 16) {
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return false;
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}
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}
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return true;
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}
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void FireworksParticles::FireworksStarter::createParticle(
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double x, double y, double z, double xa, double ya, double za,
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const std::vector<int>& rgbColors, const std::vector<int>& fadeColors,
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bool trail, bool flicker) {
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std::shared_ptr<FireworksSparkParticle> fireworksSparkParticle =
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std::shared_ptr<FireworksSparkParticle>(
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new FireworksSparkParticle(level, x, y, z, xa, ya, za, engine));
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fireworksSparkParticle->setAlpha(0.99f);
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fireworksSparkParticle->setTrail(trail);
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fireworksSparkParticle->setFlicker(flicker);
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int color = random->nextInt(rgbColors.size());
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fireworksSparkParticle->setColor(rgbColors[color]);
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if (/*fadeColors != nullptr &&*/ fadeColors.size() > 0) {
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fireworksSparkParticle->setFadeColor(
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fadeColors[random->nextInt(fadeColors.size())]);
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}
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engine->add(fireworksSparkParticle);
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}
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void FireworksParticles::FireworksStarter::createParticleBall(
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double baseSpeed, int steps, const std::vector<int>& rgbColors,
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const std::vector<int>& fadeColors, bool trail, bool flicker) {
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double xx = x;
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double yy = y;
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double zz = z;
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for (int yStep = -steps; yStep <= steps; yStep++) {
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for (int xStep = -steps; xStep <= steps; xStep++) {
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for (int zStep = -steps; zStep <= steps; zStep++) {
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double xa =
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xStep + (random->nextDouble() - random->nextDouble()) * .5;
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double ya =
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yStep + (random->nextDouble() - random->nextDouble()) * .5;
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double za =
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zStep + (random->nextDouble() - random->nextDouble()) * .5;
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double len = sqrt(xa * xa + ya * ya + za * za) / baseSpeed +
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random->nextGaussian() * .05;
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createParticle(xx, yy, zz, xa / len, ya / len, za / len,
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rgbColors, fadeColors, trail, flicker);
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if (yStep != -steps && yStep != steps && xStep != -steps &&
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xStep != steps) {
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zStep += steps * 2 - 1;
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}
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}
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}
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}
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}
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void FireworksParticles::FireworksStarter::createParticleShape(
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double baseSpeed, std::vector<std::vector<double>> coords,
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const std::vector<int>& rgbColors, const std::vector<int>& fadeColors,
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bool trail, bool flicker, bool flat) {
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double sx = coords[0][0];
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double sy = coords[0][1];
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{
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createParticle(x, y, z, sx * baseSpeed, sy * baseSpeed, 0, rgbColors,
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fadeColors, trail, flicker);
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}
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float baseAngle = random->nextFloat() * std::numbers::pi;
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double angleMod = (flat ? .034 : .34);
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for (int angleStep = 0; angleStep < 3; angleStep++) {
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double angle = baseAngle + angleStep * std::numbers::pi * angleMod;
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double ox = sx;
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double oy = sy;
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for (int c = 1; c < coords.size(); c++) {
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double tx = coords[c][0];
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double ty = coords[c][1];
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for (double subStep = .25; subStep <= 1.0; subStep += .25) {
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double xa = (ox + (tx - ox) * subStep) * baseSpeed;
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double ya = (oy + (ty - oy) * subStep) * baseSpeed;
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double za = xa * sin(angle);
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xa = xa * cos(angle);
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for (double flip = -1; flip <= 1; flip += 2) {
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createParticle(x, y, z, xa * flip, ya, za * flip, rgbColors,
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fadeColors, trail, flicker);
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}
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}
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ox = tx;
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oy = ty;
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}
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}
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}
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void FireworksParticles::FireworksStarter::createParticleBurst(
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const std::vector<int>& rgbColors, const std::vector<int>& fadeColors,
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bool trail, bool flicker) {
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double baseOffX = random->nextGaussian() * .05;
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double baseOffZ = random->nextGaussian() * .05;
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for (int i = 0; i < 70; i++) {
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double xa = xd * .5 + random->nextGaussian() * .15 + baseOffX;
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double za = zd * .5 + random->nextGaussian() * .15 + baseOffZ;
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double ya = yd * .5 + random->nextDouble() * .5;
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createParticle(x, y, z, xa, ya, za, rgbColors, fadeColors, trail,
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flicker);
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}
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}
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int FireworksParticles::FireworksStarter::getParticleTexture() {
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return ParticleEngine::MISC_TEXTURE;
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}
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FireworksParticles::FireworksSparkParticle::FireworksSparkParticle(
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Level* level, double x, double y, double z, double xa, double ya, double za,
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ParticleEngine* engine)
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: Particle(level, x, y, z) {
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baseTex = 10 * 16;
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xd = xa;
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yd = ya;
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zd = za;
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this->engine = engine;
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size *= 0.75f;
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lifetime = 48 + random->nextInt(12);
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noPhysics = false;
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trail = false;
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flicker = false;
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fadeR = 0.0f;
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fadeG = 0.0f;
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fadeB = 0.0f;
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hasFade = false;
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}
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void FireworksParticles::FireworksSparkParticle::setTrail(bool trail) {
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this->trail = trail;
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}
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void FireworksParticles::FireworksSparkParticle::setFlicker(bool flicker) {
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this->flicker = flicker;
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}
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void FireworksParticles::FireworksSparkParticle::setColor(int rgb) {
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float r = (float)((rgb & 0xff0000) >> 16) / 255.0f;
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float g = (float)((rgb & 0x00ff00) >> 8) / 255.0f;
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float b = (float)((rgb & 0x0000ff) >> 0) / 255.0f;
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float scale = 1.0f;
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Particle::setColor(r * scale, g * scale, b * scale);
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}
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void FireworksParticles::FireworksSparkParticle::setFadeColor(int rgb) {
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fadeR = (float)((rgb & 0xff0000) >> 16) / 255.0f;
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fadeG = (float)((rgb & 0x00ff00) >> 8) / 255.0f;
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fadeB = (float)((rgb & 0x0000ff) >> 0) / 255.0f;
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hasFade = true;
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}
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AABB* FireworksParticles::FireworksSparkParticle::getCollideBox() {
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return nullptr;
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}
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bool FireworksParticles::FireworksSparkParticle::isPushable() { return false; }
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void FireworksParticles::FireworksSparkParticle::render(Tesselator* t, float a,
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float xa, float ya,
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float za, float xa2,
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float za2) {
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if (!flicker || age < (lifetime / 3) || (((age + lifetime) / 3) % 2) == 0) {
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Particle::render(t, a, xa, ya, za, xa2, za2);
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}
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}
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void FireworksParticles::FireworksSparkParticle::tick() {
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xo = x;
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yo = y;
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zo = z;
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if (age++ >= lifetime) remove();
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if (age > lifetime / 2) {
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setAlpha(1.0f - (((float)age - lifetime / 2) / (float)lifetime));
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if (hasFade) {
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rCol = rCol + (fadeR - rCol) * .2f;
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gCol = gCol + (fadeG - gCol) * .2f;
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bCol = bCol + (fadeB - bCol) * .2f;
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}
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}
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setMiscTex(baseTex + (7 - age * 8 / lifetime));
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yd -= 0.004;
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move(xd, yd, zd,
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true); // 4J - changed so these don't attempt to collide with entities
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xd *= 0.91f;
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yd *= 0.91f;
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zd *= 0.91f;
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if (onGround) {
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xd *= 0.7f;
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zd *= 0.7f;
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}
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if (trail && (age < lifetime / 2) && ((age + lifetime) % 2) == 0) {
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std::shared_ptr<FireworksSparkParticle> fireworksSparkParticle =
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std::shared_ptr<FireworksSparkParticle>(
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new FireworksParticles::FireworksSparkParticle(
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level, x, y, z, 0, 0, 0, engine));
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fireworksSparkParticle->setAlpha(0.99f);
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fireworksSparkParticle->setColor(rCol, gCol, bCol);
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fireworksSparkParticle->age = fireworksSparkParticle->lifetime / 2;
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if (hasFade) {
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fireworksSparkParticle->hasFade = true;
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fireworksSparkParticle->fadeR = fadeR;
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fireworksSparkParticle->fadeG = fadeG;
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fireworksSparkParticle->fadeB = fadeB;
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}
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fireworksSparkParticle->flicker = flicker;
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engine->add(fireworksSparkParticle);
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}
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}
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void FireworksParticles::FireworksSparkParticle::setBaseTex(int baseTex) {
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this->baseTex = baseTex;
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}
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int FireworksParticles::FireworksSparkParticle::getLightColor(float a) {
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return SharedConstants::FULLBRIGHT_LIGHTVALUE;
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}
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float FireworksParticles::FireworksSparkParticle::getBrightness(float a) {
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return 1;
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}
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FireworksParticles::FireworksOverlayParticle::FireworksOverlayParticle(
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Level* level, double x, double y, double z)
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: Particle(level, x, y, z) {
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lifetime = 4;
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}
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void FireworksParticles::FireworksOverlayParticle::render(Tesselator* t,
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float a, float xa,
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float ya, float za,
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float xa2,
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float za2) {
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float u0 = 32.0f / 128.0f;
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float u1 = u0 + 32.0f / 128.0f;
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float v0 = 16.0f / 128.0f;
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float v1 = v0 + 32.0f / 128.0f;
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float r = 7.1f * sin(((float)age + a - 1.0f) * .25f * std::numbers::pi);
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alpha = 0.6f - ((float)age + a - 1.0f) * .25f * .5f;
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float x = (float)(xo + (this->x - xo) * a - xOff);
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float y = (float)(yo + (this->y - yo) * a - yOff);
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float z = (float)(zo + (this->z - zo) * a - zOff);
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t->color(rCol, gCol, bCol, alpha);
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t->vertexUV(x - xa * r - xa2 * r, y - ya * r, z - za * r - za2 * r, u1, v1);
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t->vertexUV(x - xa * r + xa2 * r, y + ya * r, z - za * r + za2 * r, u1, v0);
|
|
t->vertexUV(x + xa * r + xa2 * r, y + ya * r, z + za * r + za2 * r, u0, v0);
|
|
t->vertexUV(x + xa * r - xa2 * r, y - ya * r, z + za * r - za2 * r, u0, v1);
|
|
} |