4jcraft/targets/minecraft/client/particle/DripParticle.cpp

138 lines
4.1 KiB
C++

#include "DripParticle.h"
#include <cmath>
#include "minecraft/GameEnums.h"
#include "app/common/Colours/ColourTable.h"
#include "java/JavaMath.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/particle/Particle.h"
#include "minecraft/core/particles/ParticleTypes.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/material/Material.h"
#include "minecraft/world/level/tile/LiquidTile.h"
DripParticle::DripParticle(Level* level, double x, double y, double z,
Material* material)
: Particle(level, x, y, z, 0, 0, 0) {
xd = yd = zd = 0;
unsigned int clr;
if (material == Material::water) {
clr = Minecraft::GetInstance()->getColourTable()->getColor(
eMinecraftColour_Particle_DripWater);
} else {
clr = Minecraft::GetInstance()->getColourTable()->getColor(
eMinecraftColour_Particle_DripLavaStart);
}
rCol = ((clr >> 16) & 0xFF) / 255.0f;
gCol = ((clr >> 8) & 0xFF) / 255.0;
bCol = (clr & 0xFF) / 255.0;
setMiscTex(16 * 7 + 1);
this->setSize(0.01f, 0.01f);
gravity = 0.06f;
this->material = material;
stuckTime = 40;
lifetime = (int)(64 / (Math::random() * 0.8 + 0.2));
xd = yd = zd = 0;
}
int DripParticle::getLightColor(float a) {
if (material == Material::water) return Particle::getLightColor(a);
// 4J-JEV: Looks like this value was never used on the java version,
// but it is on ours, so I've changed this to be bright manualy.
int s = 0x0f;
int b = 0x0f;
return s << 20 | b << 4; // MGH changed this to a proper value as PS3
// wasn't clamping the values.
}
float DripParticle::getBrightness(float a) {
if (material == Material::water)
return Particle::getBrightness(a);
else
return 1.0f;
}
void DripParticle::tick() {
xo = x;
yo = y;
zo = z;
if (material == Material::water) {
// rCol = 0.2f;
// gCol = 0.3f;
// bCol = 1.0f;
unsigned int clr = Minecraft::GetInstance()->getColourTable()->getColor(
eMinecraftColour_Particle_DripWater);
rCol = ((clr >> 16) & 0xFF) / 255.0f;
gCol = ((clr >> 8) & 0xFF) / 255.0;
bCol = (clr & 0xFF) / 255.0;
} else {
// rCol = 1.0f;
// gCol = 16.0f / (40 - stuckTime + 16);
// bCol = 4.0f / (40 - stuckTime + 8);
unsigned int cStart =
Minecraft::GetInstance()->getColourTable()->getColor(
eMinecraftColour_Particle_DripLavaStart);
unsigned int cEnd =
Minecraft::GetInstance()->getColourTable()->getColor(
eMinecraftColour_Particle_DripLavaEnd);
double rStart = ((cStart >> 16) & 0xFF) / 255.0f,
gStart = ((cStart >> 8) & 0xFF) / 255.0,
bStart = (cStart & 0xFF) / 255.0;
double rEnd = ((cEnd >> 16) & 0xFF) / 255.0f,
gEnd = ((cEnd >> 8) & 0xFF) / 255.0,
bEnd = (cEnd & 0xFF) / 255.0;
float variance = (40 - stuckTime);
rCol = rStart - ((rStart - rEnd) / 40) * variance;
gCol = gStart - ((gStart - gEnd) / 40) * variance;
bCol = bStart - ((bStart - bEnd) / 40) * variance;
}
yd -= gravity;
if (stuckTime-- > 0) {
xd *= 0.02;
yd *= 0.02;
zd *= 0.02;
setMiscTex(16 * 7 + 1);
} else {
setMiscTex(16 * 7 + 0);
}
move(xd, yd, zd);
xd *= 0.98f;
yd *= 0.98f;
zd *= 0.98f;
if (lifetime-- <= 0) remove();
if (onGround) {
if (material == Material::water) {
remove();
level->addParticle(eParticleType_splash, x, y, z, 0, 0, 0);
} else {
setMiscTex(16 * 7 + 2);
}
xd *= 0.7f;
zd *= 0.7f;
}
Material* m =
level->getMaterial(std::floor(x), std::floor(y), std::floor(z));
if (m->isLiquid() || m->isSolid()) {
double y0 = std::floor(y) + 1 -
LiquidTile::getHeight(level->getData(
std::floor(x), std::floor(y), std::floor(z)));
if (y < y0) {
remove();
}
}
}