4jcraft/targets/minecraft/client/particle/BubbleParticle.cpp
2026-04-01 18:17:44 -05:00

45 lines
1.1 KiB
C++

#include "BubbleParticle.h"
#include <cmath>
#include "java/JavaMath.h"
#include "java/Random.h"
#include "minecraft/client/particle/Particle.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/material/Material.h"
BubbleParticle::BubbleParticle(Level* level, double x, double y, double z,
double xa, double ya, double za)
: Particle(level, x, y, z, xa, ya, za) {
rCol = 1.0f;
gCol = 1.0f;
bCol = 1.0f;
setMiscTex(32);
this->setSize(0.02f, 0.02f);
size = size * (random->nextFloat() * 0.6f + 0.2f);
xd = xa * 0.2f + (float)(Math::random() * 2 - 1) * 0.02f;
yd = ya * 0.2f + (float)(Math::random() * 2 - 1) * 0.02f;
zd = za * 0.2f + (float)(Math::random() * 2 - 1) * 0.02f;
lifetime = (int)(8 / (Math::random() * 0.8 + 0.2));
}
void BubbleParticle::tick() {
xo = x;
yo = y;
zo = z;
yd += 0.002;
move(xd, yd, zd);
xd *= 0.85f;
yd *= 0.85f;
zd *= 0.85f;
if (level->getMaterial(std::floor(x), std::floor(y), std::floor(z)) !=
Material::water)
remove();
if (lifetime-- <= 0) remove();
}