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43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#include "ReceivingLevelScreen.h"
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#include <memory>
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#include <string>
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#include <vector>
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#include "ClientConnection.h"
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#include "minecraft/client/gui/Screen.h"
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#include "minecraft/locale/Language.h"
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#include "minecraft/network/packet/KeepAlivePacket.h"
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ReceivingLevelScreen::ReceivingLevelScreen(ClientConnection* connection) {
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tickCount = 0;
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this->connection = connection;
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}
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void ReceivingLevelScreen::keyPressed(char eventCharacter, int eventKey) {}
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void ReceivingLevelScreen::init() { buttons.clear(); }
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void ReceivingLevelScreen::tick() {
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tickCount++;
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if (tickCount % 20 == 0) {
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connection->send(std::make_shared<KeepAlivePacket>());
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}
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if (connection != nullptr) {
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connection->tick();
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}
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}
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void ReceivingLevelScreen::buttonClicked(Button* button) {}
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void ReceivingLevelScreen::render(int xm, int ym, float a) {
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renderDirtBackground(0);
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Language* language = Language::getInstance();
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drawCenteredString(font,
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language->getElement("multiplayer.downloadingTerrain"),
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width / 2, height / 2 - 50, 0xffffff);
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Screen::render(xm, ym, a);
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} |