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167 lines
5.7 KiB
C++
167 lines
5.7 KiB
C++
#include "WolfModel.h"
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#include <math.h>
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#include <memory>
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#include <numbers>
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#include "platform/renderer/renderer.h"
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#include "minecraft/client/model/geom/Model.h"
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#include "minecraft/client/model/geom/ModelPart.h"
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#include "minecraft/world/entity/LivingEntity.h"
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#include "minecraft/world/entity/animal/Wolf.h"
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WolfModel::WolfModel() {
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float g = 0;
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float headHeight = 12 + 9.5f - legSize;
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head = new ModelPart(this, 0, 0);
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head->addBox(-3, -3, -2, 6, 6, 4, g); // Head
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head->setPos(-1, headHeight, -7);
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body = new ModelPart(this, 18, 14);
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body->addBox(-4, -2, -3, 6, 9, 6, g); // Body
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body->setPos(0, 11 + 11 - legSize, 2);
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upperBody = new ModelPart(this, 21, 0);
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upperBody->addBox(-4, -3, -3, 8, 6, 7, g); // Body
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upperBody->setPos(-1.0f, 11 + 11.0f - legSize, 2);
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leg0 = new ModelPart(this, 0, 18);
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leg0->addBox(-1, 0, -1, 2, legSize, 2, g); // Leg0
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leg0->setPos(-2.5f, 18 + 6 - legSize, 7);
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leg1 = new ModelPart(this, 0, 18);
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leg1->addBox(-1, 0, -1, 2, legSize, 2, g); // Leg1
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leg1->setPos(.5f, 18 + 6 - legSize, 7);
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leg2 = new ModelPart(this, 0, 18);
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leg2->addBox(-1, 0, -1, 2, legSize, 2, g); // Leg2
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leg2->setPos(-2.5f, 18 + 6 - legSize, -4);
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leg3 = new ModelPart(this, 0, 18);
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leg3->addBox(-1, 0, -1, 2, legSize, 2, g); // Leg3
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leg3->setPos(.5f, 18 + 6 - legSize, -4);
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tail = new ModelPart(this, 9, 18);
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tail->addBox(-1, 0, -1, 2, 8, 2, g);
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tail->setPos(-1, 2 + 18 - legSize, 8);
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head->texOffs(16, 14)->addBox(-3, -5, 0, 2, 2, 1, g);
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head->texOffs(16, 14)->addBox(1, -5, 0, 2, 2, 1, g);
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head->texOffs(0, 10)->addBox(-1.5f, 0, -5, 3, 3, 4, g);
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// 4J added - compile now to avoid random performance hit first time cubes
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// are rendered
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head->compile(1.0f / 16.0f);
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body->compile(1.0f / 16.0f);
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upperBody->compile(1.0f / 16.0f);
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leg0->compile(1.0f / 16.0f);
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leg1->compile(1.0f / 16.0f);
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leg2->compile(1.0f / 16.0f);
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leg3->compile(1.0f / 16.0f);
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tail->compile(1.0f / 16.0f);
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}
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void WolfModel::render(std::shared_ptr<Entity> entity, float time, float r,
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float bob, float yRot, float xRot, float scale,
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bool usecompiled) {
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Model::render(entity, time, r, bob, yRot, xRot, scale, usecompiled);
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setupAnim(time, r, bob, yRot, xRot, scale, entity);
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if (young) {
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float ss = 2;
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glPushMatrix();
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glTranslatef(0, 5 * scale, 2 * scale);
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head->renderRollable(scale, usecompiled);
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glPopMatrix();
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glPushMatrix();
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glScalef(1 / ss, 1 / ss, 1 / ss);
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glTranslatef(0, 24 * scale, 0);
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body->render(scale, usecompiled);
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leg0->render(scale, usecompiled);
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leg1->render(scale, usecompiled);
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leg2->render(scale, usecompiled);
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leg3->render(scale, usecompiled);
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tail->renderRollable(scale, usecompiled);
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upperBody->render(scale, usecompiled);
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glPopMatrix();
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} else {
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head->renderRollable(scale, usecompiled);
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body->render(scale, usecompiled);
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leg0->render(scale, usecompiled);
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leg1->render(scale, usecompiled);
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leg2->render(scale, usecompiled);
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leg3->render(scale, usecompiled);
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tail->renderRollable(scale, usecompiled);
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upperBody->render(scale, usecompiled);
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}
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}
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void WolfModel::prepareMobModel(std::shared_ptr<LivingEntity> mob, float time,
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float r, float a) {
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std::shared_ptr<Wolf> wolf = std::dynamic_pointer_cast<Wolf>(mob);
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if (wolf->isAngry()) {
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tail->yRot = 0;
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} else {
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tail->yRot = (cosf(time * 0.6662f) * 1.4f) * r;
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}
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if (wolf->isSitting()) {
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upperBody->setPos(-1.0f, 11 + 13.0f - 8, -3);
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upperBody->xRot = .40f * std::numbers::pi;
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upperBody->yRot = .0f * std::numbers::pi;
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body->setPos(0, 11 + 15 - legSize, 0);
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body->xRot = .25f * std::numbers::pi;
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tail->setPos(-1, 11 + 18 - legSize, 6);
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leg0->setPos(-2.5f, 18 + 12 - legSize, 2);
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leg0->xRot = 1.5f * std::numbers::pi;
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leg1->setPos(.5f, 18 + 12 - legSize, 2);
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leg1->xRot = 1.5f * std::numbers::pi;
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leg2->xRot = 1.85f * std::numbers::pi;
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leg2->setPos(-2.49f, 18 + 7.0f - legSize, -4);
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leg3->xRot = 1.85f * std::numbers::pi;
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leg3->setPos(.51f, 18 + 7.0f - legSize, -4);
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} else {
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body->setPos(0, 11 + 11 - legSize, 2);
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body->xRot = 90 / (float)(180 / std::numbers::pi);
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upperBody->setPos(-1.0f, 11 + 11.0f - legSize, -3);
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upperBody->xRot = body->xRot;
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tail->setPos(-1, 2 + 18 - legSize, 8);
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leg0->setPos(-2.5f, 18 + 6 - legSize, 7);
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leg1->setPos(.5f, 18 + 6 - legSize, 7);
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leg2->setPos(-2.5f, 18 + 6 - legSize, -4);
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leg3->setPos(.5f, 18 + 6 - legSize, -4);
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leg0->xRot = (cosf(time * 0.6662f) * 1.4f) * r;
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leg1->xRot = (cosf(time * 0.6662f + std::numbers::pi) * 1.4f) * r;
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leg2->xRot = (cosf(time * 0.6662f + std::numbers::pi) * 1.4f) * r;
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leg3->xRot = (cosf(time * 0.6662f) * 1.4f) * r;
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}
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float angle = wolf->getHeadRollAngle(a) + wolf->getBodyRollAngle(a, 0);
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head->zRot = angle;
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upperBody->zRot = wolf->getBodyRollAngle(a, -.08f);
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body->zRot = wolf->getBodyRollAngle(a, -.16f);
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tail->zRot = wolf->getBodyRollAngle(a, -.2f);
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}
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void WolfModel::setupAnim(float time, float r, float bob, float yRot,
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float xRot, float scale,
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std::shared_ptr<Entity> entity,
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unsigned int uiBitmaskOverrideAnim) {
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Model::setupAnim(time, r, bob, yRot, xRot, scale, entity);
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head->xRot = xRot / (float)(180 / std::numbers::pi);
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head->yRot = yRot / (float)(180 / std::numbers::pi);
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tail->xRot = bob;
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} |