4jcraft/targets/minecraft/client/model/VillagerZombieModel.cpp
2026-04-01 18:17:44 -05:00

63 lines
2.1 KiB
C++

#include "VillagerZombieModel.h"
#include <math.h>
#include <memory>
#include <numbers>
#include "minecraft/client/model/HumanoidModel.h"
#include "minecraft/client/model/geom/ModelPart.h"
void VillagerZombieModel::_init(float g, float yOffset, bool isArmor) {
delete head;
if (isArmor) {
head = new ModelPart(this, 0, 0);
head->addBox(-4, -10, -4, 8, 6, 8, g); // Head
head->setPos(0, 0 + yOffset, 0);
} else {
head = new ModelPart(this);
head->setPos(0, 0 + yOffset, 0);
head->texOffs(0, 32)->addBox(-4, -10, -4, 8, 10, 8, g);
head->texOffs(24, 32)->addBox(-1, -3, -6, 2, 4, 2, g);
}
// 4J added - compile now to avoid random performance hit first time cubes
// are rendered
head->compile(1.0f / 16.0f);
}
VillagerZombieModel::VillagerZombieModel() : HumanoidModel(0, 0, 64, 64) {
_init(0, 0, false);
}
VillagerZombieModel::VillagerZombieModel(float g, float yOffset, bool isArmor)
: HumanoidModel(g, 0, 64, isArmor ? 32 : 64) {
_init(g, yOffset, isArmor);
}
int VillagerZombieModel::version() { return 10; }
void VillagerZombieModel::setupAnim(float time, float r, float bob, float yRot,
float xRot, float scale,
std::shared_ptr<Entity> entity,
unsigned int uiBitmaskOverrideAnim) {
HumanoidModel::setupAnim(time, r, bob, yRot, xRot, scale, entity,
uiBitmaskOverrideAnim);
float attack2 = sinf(attackTime * std::numbers::pi);
float attack =
sinf((1 - (1 - attackTime) * (1 - attackTime)) * std::numbers::pi);
arm0->zRot = 0;
arm1->zRot = 0;
arm0->yRot = -(0.1f - attack2 * 0.6f);
arm1->yRot = +(0.1f - attack2 * 0.6f);
arm0->xRot = -std::numbers::pi / 2.0f;
arm1->xRot = -std::numbers::pi / 2.0f;
arm0->xRot -= attack2 * 1.2f - attack * 0.4f;
arm1->xRot -= attack2 * 1.2f - attack * 0.4f;
arm0->zRot += (cosf(bob * 0.09f) * 0.05f + 0.05f);
arm1->zRot -= (cosf(bob * 0.09f) * 0.05f + 0.05f);
arm0->xRot += (sinf(bob * 0.067f) * 0.05f);
arm1->xRot -= (sinf(bob * 0.067f) * 0.05f);
}