4jcraft/targets/minecraft/client/model/BoatModel.cpp

56 lines
1.9 KiB
C++

#include "BoatModel.h"
#include <memory>
#include <numbers>
#include "minecraft/client/model/geom/Model.h"
#include "minecraft/client/model/geom/ModelPart.h"
BoatModel::BoatModel() : Model() {
cubes[0] = new ModelPart(this, 0, 8);
cubes[1] = new ModelPart(this, 0, 0);
cubes[2] = new ModelPart(this, 0, 0);
cubes[3] = new ModelPart(this, 0, 0);
cubes[4] = new ModelPart(this, 0, 0);
int w = 24;
int d = 6;
int h = 20;
int yOff = 4;
cubes[0]->addBox((float)(-w / 2), (float)(-h / 2 + 2), -3, w, h - 4, 4, 0);
cubes[0]->setPos(0, (float)(0 + yOff), 0);
cubes[1]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
cubes[1]->setPos((float)(-w / 2 + 1), (float)(0 + yOff), 0);
cubes[2]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
cubes[2]->setPos((float)(+w / 2 - 1), (float)(0 + yOff), 0);
cubes[3]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
cubes[3]->setPos(0, (float)(0 + yOff), (float)(-h / 2 + 1));
cubes[4]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
cubes[4]->setPos(0, (float)(0 + yOff), (float)(+h / 2 - 1));
cubes[0]->xRot = std::numbers::pi / 2;
cubes[1]->yRot = std::numbers::pi / 2 * 3;
cubes[2]->yRot = std::numbers::pi / 2 * 1;
cubes[3]->yRot = std::numbers::pi / 2 * 2;
// 4J added - compile now to avoid random performance hit first time cubes
// are rendered
cubes[0]->compile(1.0f / 16.0f);
cubes[1]->compile(1.0f / 16.0f);
cubes[2]->compile(1.0f / 16.0f);
cubes[3]->compile(1.0f / 16.0f);
cubes[4]->compile(1.0f / 16.0f);
}
void BoatModel::render(std::shared_ptr<Entity> entity, float time, float r,
float bob, float yRot, float xRot, float scale,
bool usecompiled) {
for (int i = 0; i < 5; i++) {
cubes[i]->render(scale, usecompiled);
}
}