4jcraft/targets/minecraft/client/gui/inventory/InventoryScreen.cpp

105 lines
3.5 KiB
C++

#include "InventoryScreen.h"
#include <cmath>
#include <string>
#include <vector>
#include "platform/renderer/renderer.h"
#include "minecraft/client/Lighting.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/gui/Button.h"
#include "minecraft/client/gui/Font.h"
#include "minecraft/client/gui/achievement/AchievementScreen.h"
#include "minecraft/client/gui/achievement/StatsScreen.h"
#include "minecraft/client/gui/inventory/AbstractContainerScreen.h"
#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/renderer/entity/EntityRenderDispatcher.h"
#include "minecraft/client/resources/ResourceLocation.h"
#include "minecraft/stats/GenericStats.h"
#include "minecraft/world/entity/player/Player.h"
InventoryScreen::InventoryScreen(std::shared_ptr<Player> player)
: AbstractContainerScreen(player->inventoryMenu) {
xMouse = yMouse = 0.0f; // 4J added
this->passEvents = true;
player->awardStat(GenericStats::openInventory(),
GenericStats::param_noArgs());
}
void InventoryScreen::init() { buttons.clear(); }
void InventoryScreen::renderLabels() {
font->draw("Crafting", 84 + 2, 8 * 2, 0x404040);
}
void InventoryScreen::render(int xm, int ym, float a) {
AbstractContainerScreen::render(xm, ym, a);
this->xMouse = (float)xm;
this->yMouse = (float)ym;
}
void InventoryScreen::renderBg(float a) {
#ifdef ENABLE_JAVA_GUIS
int tex = minecraft->textures->loadTexture(TN_GUI_INVENTORY);
glColor4f(1, 1, 1, 1);
minecraft->textures->bind(tex);
int xo = (width - imageWidth) / 2;
int yo = (height - imageHeight) / 2;
this->blit(xo, yo, 0, 0, imageWidth, imageHeight);
glEnable(GL_RESCALE_NORMAL);
glEnable(GL_COLOR_MATERIAL);
glPushMatrix();
glTranslatef((float)xo + 51, (float)yo + 75, 50);
float ss = 30;
glScalef(-ss, ss, ss);
glRotatef(180, 0, 0, 1);
float oybr = minecraft->player->yBodyRot;
float oyr = minecraft->player->yRot;
float oxr = minecraft->player->xRot;
float oyh = minecraft->player->yHeadRot;
float oyhp = minecraft->player->yHeadRotO;
float xd = (xo + 51) - xMouse;
float yd = (yo + 75 - 50) - yMouse;
glRotatef(45 + 90, 0, 1, 0);
Lighting::turnOn();
glRotatef(-45 - 90, 0, 1, 0);
glRotatef(-(float)atan(yd / 40.0f) * 20, 1, 0, 0);
minecraft->player->yBodyRot = (float)atan(xd / 40.0f) * 20;
minecraft->player->yRot = (float)atan(xd / 40.0f) * 40;
minecraft->player->xRot = -(float)atan(yd / 40.0f) * 20;
minecraft->player->yHeadRot = (float)atan(xd / 40.0f) * 40;
minecraft->player->yHeadRotO = (float)atan(xd / 40.0f) * 40;
glTranslatef(0, minecraft->player->heightOffset, 0);
EntityRenderDispatcher::instance->playerRotY = 180;
EntityRenderDispatcher::instance->render(minecraft->player, 0, 0, 0, 0, 1);
minecraft->player->yBodyRot = oybr;
minecraft->player->yRot = oyr;
minecraft->player->xRot = oxr;
minecraft->player->yHeadRot = oyh;
minecraft->player->yHeadRotO = oyhp;
glPopMatrix();
Lighting::turnOff();
glDisable(GL_RESCALE_NORMAL);
#endif
}
void InventoryScreen::buttonClicked(Button* button) {
if (button->id == 0) {
minecraft->setScreen(new AchievementScreen(
minecraft->stats[minecraft->player->GetXboxPad()]));
}
if (button->id == 1) {
minecraft->setScreen(new StatsScreen(
this, minecraft->stats[minecraft->player->GetXboxPad()]));
}
}