4jcraft/targets/minecraft/client/Options.cpp

484 lines
18 KiB
C++

#include "minecraft/util/Log.h"
#include "Options.h"
#include "KeyMapping.h"
#include "app/common/Audio/SoundEngine.h"
#include "app/linux/LinuxGame.h"
#include "util/StringHelpers.h"
#include "java/File.h"
#include "java/InputOutputStream/BufferedReader.h"
#include "java/InputOutputStream/DataOutputStream.h"
#include "java/InputOutputStream/FileInputStream.h"
#include "java/InputOutputStream/FileOutputStream.h"
#include "java/InputOutputStream/InputStreamReader.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/renderer/LevelRenderer.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/locale/I18n.h"
#include "minecraft/locale/Language.h"
#include "platform/stubs.h"
// 4J - the Option sub-class used to be an java enumerated type, trying to
// emulate that functionality here
const Options::Option Options::Option::options[17] = {
Options::Option("options.music", true, false),
Options::Option("options.sound", true, false),
Options::Option("options.invertMouse", false, true),
Options::Option("options.sensitivity", true, false),
Options::Option("options.renderDistance", false, false),
Options::Option("options.viewBobbing", false, true),
Options::Option("options.anaglyph", false, true),
Options::Option("options.advancedOpengl", false, true),
Options::Option("options.framerateLimit", false, false),
Options::Option("options.difficulty", false, false),
Options::Option("options.graphics", false, false),
Options::Option("options.ao", false, true),
Options::Option("options.guiScale", false, false),
Options::Option("options.fov", true, false),
Options::Option("options.gamma", true, false),
Options::Option("options.renderClouds", false, true),
Options::Option("options.particles", false, false),
};
const Options::Option* Options::Option::MUSIC = &Options::Option::options[0];
const Options::Option* Options::Option::SOUND = &Options::Option::options[1];
const Options::Option* Options::Option::INVERT_MOUSE =
&Options::Option::options[2];
const Options::Option* Options::Option::SENSITIVITY =
&Options::Option::options[3];
const Options::Option* Options::Option::RENDER_DISTANCE =
&Options::Option::options[4];
const Options::Option* Options::Option::VIEW_BOBBING =
&Options::Option::options[5];
const Options::Option* Options::Option::ANAGLYPH = &Options::Option::options[6];
const Options::Option* Options::Option::ADVANCED_OPENGL =
&Options::Option::options[7];
const Options::Option* Options::Option::FRAMERATE_LIMIT =
&Options::Option::options[8];
const Options::Option* Options::Option::DIFFICULTY =
&Options::Option::options[9];
const Options::Option* Options::Option::GRAPHICS =
&Options::Option::options[10];
const Options::Option* Options::Option::AMBIENT_OCCLUSION =
&Options::Option::options[11];
const Options::Option* Options::Option::GUI_SCALE =
&Options::Option::options[12];
const Options::Option* Options::Option::FOV = &Options::Option::options[13];
const Options::Option* Options::Option::GAMMA = &Options::Option::options[14];
const Options::Option* Options::Option::RENDER_CLOUDS =
&Options::Option::options[15];
const Options::Option* Options::Option::PARTICLES =
&Options::Option::options[16];
const Options::Option* Options::Option::getItem(int id) { return &options[id]; }
Options::Option::Option(const std::string& captionId, bool hasProgress,
bool isBoolean)
: _isProgress(hasProgress), _isBoolean(isBoolean), captionId(captionId) {}
bool Options::Option::isProgress() const { return _isProgress; }
bool Options::Option::isBoolean() const { return _isBoolean; }
int Options::Option::getId() const { return (int)(this - options); }
std::string Options::Option::getCaptionId() const { return captionId; }
const std::string Options::RENDER_DISTANCE_NAMES[] = {
"options.renderDistance.far", "options.renderDistance.normal",
"options.renderDistance.short", "options.renderDistance.tiny"};
const std::string Options::DIFFICULTY_NAMES[] = {
"options.difficulty.peaceful", "options.difficulty.easy",
"options.difficulty.normal", "options.difficulty.hard"};
const std::string Options::GUI_SCALE[] = {
"options.guiScale.auto", "options.guiScale.small",
"options.guiScale.normal", "options.guiScale.large"};
#ifdef ENABLE_VSYNC
const std::string Options::FRAMERATE_LIMITS[] = {
"performance.max", "performance.balanced", "performance.powersaver"};
#else
const std::string Options::FRAMERATE_LIMITS[] = {
"performance.max", "performance.balanced", "performance.powersaver",
"performance.unlimited"};
#endif
const std::string Options::PARTICLES[] = {"options.particles.all",
"options.particles.decreased",
"options.particles.minimal"};
// 4J added
void Options::init() {
music = 1;
sound = 1;
sensitivity = 0.5f;
invertYMouse = false;
viewDistance = 0;
bobView = true;
anaglyph3d = false;
advancedOpengl = false;
// 4JCRAFT V-Sync / VSync
#if defined(ENABLE_VSYNC)
framerateLimit = 2;
#else
framerateLimit = 3;
#endif
fancyGraphics = true;
ambientOcclusion = true;
renderClouds = true;
skin = "Default";
keyUp = new KeyMapping("key.forward", Keyboard::KEY_W);
keyLeft = new KeyMapping("key.left", Keyboard::KEY_A);
keyDown = new KeyMapping("key.back", Keyboard::KEY_S);
keyRight = new KeyMapping("key.right", Keyboard::KEY_D);
keyJump = new KeyMapping("key.jump", Keyboard::KEY_SPACE);
keyBuild = new KeyMapping("key.inventory", Keyboard::KEY_E);
keyDrop = new KeyMapping("key.drop", Keyboard::KEY_Q);
keyChat = new KeyMapping("key.chat", Keyboard::KEY_T);
keySneak = new KeyMapping("key.sneak", Keyboard::KEY_LSHIFT);
keyAttack = new KeyMapping("key.attack", -100 + 0);
keyUse = new KeyMapping("key.use", -100 + 1);
keyPlayerList = new KeyMapping("key.playerlist", Keyboard::KEY_TAB);
keyPickItem = new KeyMapping("key.pickItem", -100 + 2);
keyToggleFog = new KeyMapping("key.fog", Keyboard::KEY_F);
keyMappings[0] = keyAttack;
keyMappings[1] = keyUse;
keyMappings[2] = keyUp;
keyMappings[3] = keyLeft;
keyMappings[4] = keyDown;
keyMappings[5] = keyRight;
keyMappings[6] = keyJump;
keyMappings[7] = keySneak;
keyMappings[8] = keyDrop;
keyMappings[9] = keyBuild;
keyMappings[10] = keyChat;
keyMappings[11] = keyPlayerList;
keyMappings[12] = keyPickItem;
keyMappings[13] = keyToggleFog;
minecraft = nullptr;
// optionsFile = nullptr;
difficulty = 2;
hideGui = false;
thirdPersonView = false;
renderDebug = false;
lastMpIp = "";
isFlying = false;
smoothCamera = false;
fixedCamera = false;
flySpeed = 1;
cameraSpeed = 1;
guiScale = 3;
particles = 0;
fov = 0;
gamma = 0;
}
Options::Options(Minecraft* minecraft, File workingDirectory) {
init();
this->minecraft = minecraft;
optionsFile = File(workingDirectory, "options.txt");
}
Options::Options() { init(); }
std::string Options::getKeyDescription(int i) {
Language* language = Language::getInstance();
return language->getElement(keyMappings[i]->name);
}
std::string Options::getKeyMessage(int i) {
int key = keyMappings[i]->key;
if (key < 0) {
return I18n::get("key.mouseButton", key + 101);
} else {
return Keyboard::getKeyName(keyMappings[i]->key);
}
}
void Options::setKey(int i, int key) {
keyMappings[i]->key = key;
save();
}
void Options::set(const Options::Option* item, float fVal) {
if (item == Option::MUSIC) {
music = fVal;
minecraft->soundEngine->updateMusicVolume(fVal);
}
if (item == Option::SOUND) {
sound = fVal;
minecraft->soundEngine->updateSoundEffectVolume(fVal);
}
if (item == Option::SENSITIVITY) {
sensitivity = fVal;
}
if (item == Option::FOV) {
fov = fVal;
}
if (item == Option::GAMMA) {
gamma = fVal;
}
}
void Options::toggle(const Options::Option* option, int dir) {
if (option == Option::INVERT_MOUSE) invertYMouse = !invertYMouse;
if (option == Option::RENDER_DISTANCE)
viewDistance = (viewDistance + dir) & 3;
if (option == Option::GUI_SCALE) guiScale = (guiScale + dir) & 3;
if (option == Option::PARTICLES) particles = (particles + dir) % 3;
// 4J-PB - changing
// 4jcraft: uncommented this so that the view bobbing option works
if (option == Option::VIEW_BOBBING) bobView = !bobView;
if (option == Option::RENDER_CLOUDS) renderClouds = !renderClouds;
if (option == Option::ADVANCED_OPENGL) {
advancedOpengl = !advancedOpengl;
// 4jcraft: ensure level exists before applying
if (minecraft->level) minecraft->levelRenderer->allChanged();
}
if (option == Option::ANAGLYPH) {
anaglyph3d = !anaglyph3d;
minecraft->textures->reloadAll();
}
if (option == Option::FRAMERATE_LIMIT)
#ifdef ENABLE_VSYNC
framerateLimit = (framerateLimit + dir + 3) % 3;
#else
framerateLimit = (framerateLimit + dir + 4) % 4;
#endif
// 4J-PB - Change for Xbox
// if (option == Option::DIFFICULTY) difficulty = (difficulty + dir) & 3;
if (option == Option::DIFFICULTY) difficulty = (dir) & 3;
Log::info("Option::DIFFICULTY = %d", difficulty);
if (option == Option::GRAPHICS) {
fancyGraphics = !fancyGraphics;
// 4jcraft: ensure level exists before applying
if (minecraft->level) minecraft->levelRenderer->allChanged();
}
if (option == Option::AMBIENT_OCCLUSION) {
ambientOcclusion = !ambientOcclusion;
// 4jcraft: ensure level exists before applying
if (minecraft->level) minecraft->levelRenderer->allChanged();
}
// 4J-PB - don't do the file save on the xbox
// save();
}
float Options::getProgressValue(const Options::Option* item) {
if (item == Option::FOV) return fov;
if (item == Option::GAMMA) return gamma;
if (item == Option::MUSIC) return music;
if (item == Option::SOUND) return sound;
if (item == Option::SENSITIVITY) return sensitivity;
return 0;
}
bool Options::getBooleanValue(const Options::Option* item) {
// 4J - was a switch statement which we can't do with our Option:: pointer
// types
if (item == Option::INVERT_MOUSE) return invertYMouse;
if (item == Option::VIEW_BOBBING) return bobView;
if (item == Option::ANAGLYPH) return anaglyph3d;
if (item == Option::ADVANCED_OPENGL) return advancedOpengl;
if (item == Option::AMBIENT_OCCLUSION) return ambientOcclusion;
if (item == Option::RENDER_CLOUDS) return renderClouds;
return false;
}
std::string Options::getMessage(const Options::Option* item) {
// 4J TODO, should these std::wstrings append rather than add?
Language* language = Language::getInstance();
std::string caption = language->getElement(item->getCaptionId()) + ": ";
if (item->isProgress()) {
float progressValue = getProgressValue(item);
if (item == Option::SENSITIVITY) {
if (progressValue == 0) {
return caption +
language->getElement("options.sensitivity.min");
}
if (progressValue == 1) {
return caption +
language->getElement("options.sensitivity.max");
}
return caption + toWString<int>((int)(progressValue * 200)) + "%";
} else if (item == Option::FOV) {
if (progressValue == 0) {
return caption + language->getElement("options.fov.min");
}
if (progressValue == 1) {
return caption + language->getElement("options.fov.max");
}
return caption + toWString<int>((int)(70 + progressValue * 40));
} else if (item == Option::GAMMA) {
if (progressValue == 0) {
return caption + language->getElement("options.gamma.min");
}
if (progressValue == 1) {
return caption + language->getElement("options.gamma.max");
}
return caption + "+" + toWString<int>((int)(progressValue * 100)) +
"%";
} else {
if (progressValue == 0) {
return caption + language->getElement("options.off");
}
return caption + toWString<int>((int)(progressValue * 100)) + "%";
}
} else if (item->isBoolean()) {
bool booleanValue = getBooleanValue(item);
if (booleanValue) {
return caption + language->getElement("options.on");
}
return caption + language->getElement("options.off");
} else if (item == Option::RENDER_DISTANCE) {
return caption +
language->getElement(RENDER_DISTANCE_NAMES[viewDistance]);
} else if (item == Option::DIFFICULTY) {
return caption + language->getElement(DIFFICULTY_NAMES[difficulty]);
} else if (item == Option::GUI_SCALE) {
return caption + language->getElement(GUI_SCALE[guiScale]);
} else if (item == Option::PARTICLES) {
return caption + language->getElement(PARTICLES[particles]);
} else if (item == Option::FRAMERATE_LIMIT) {
return caption + I18n::get(FRAMERATE_LIMITS[framerateLimit]);
} else if (item == Option::GRAPHICS) {
if (fancyGraphics) {
return caption + language->getElement("options.graphics.fancy");
}
return caption + language->getElement("options.graphics.fast");
}
return caption;
}
void Options::load() {
// 4J - removed try/catch
// try {
if (!optionsFile.exists()) return;
// 4J - was new BufferedReader(new FileReader(optionsFile));
BufferedReader* br = new BufferedReader(
new InputStreamReader(new FileInputStream(optionsFile)));
std::string line = "";
while ((line = br->readLine()) !=
"") // 4J - was check against nullptr - do we need to distinguish
// between empty lines and a fail here?
{
// 4J - removed try/catch
// try {
std::string cmds[2];
int splitpos = (int)line.find(":");
if (splitpos == std::string::npos) {
cmds[0] = line;
cmds[1] = "";
} else {
cmds[0] = line.substr(0, splitpos);
cmds[1] = line.substr(splitpos, line.length() - splitpos);
}
if (cmds[0] == "music") music = readFloat(cmds[1]);
if (cmds[0] == "sound") sound = readFloat(cmds[1]);
if (cmds[0] == "mouseSensitivity") sensitivity = readFloat(cmds[1]);
if (cmds[0] == "fov") fov = readFloat(cmds[1]);
if (cmds[0] == "gamma") gamma = readFloat(cmds[1]);
if (cmds[0] == "invertYMouse") invertYMouse = cmds[1] == "true";
if (cmds[0] == "viewDistance")
viewDistance = fromWString<int>(cmds[1]);
if (cmds[0] == "guiScale") guiScale = fromWString<int>(cmds[1]);
if (cmds[0] == "particles") particles = fromWString<int>(cmds[1]);
if (cmds[0] == "bobView") bobView = cmds[1] == "true";
if (cmds[0] == "anaglyph3d") anaglyph3d = cmds[1] == "true";
if (cmds[0] == "advancedOpengl") advancedOpengl = cmds[1] == "true";
if (cmds[0] == "fpsLimit") framerateLimit = fromWString<int>(cmds[1]);
if (cmds[0] == "difficulty") difficulty = fromWString<int>(cmds[1]);
if (cmds[0] == "fancyGraphics") fancyGraphics = cmds[1] == "true";
if (cmds[0] == "ao") ambientOcclusion = cmds[1] == "true";
if (cmds[0] == "clouds") renderClouds = cmds[1] == "true";
if (cmds[0] == "skin") skin = cmds[1];
if (cmds[0] == "lastServer") lastMpIp = cmds[1];
for (int i = 0; i < keyMappings_length; i++) {
if (cmds[0] == ("key_" + keyMappings[i]->name)) {
keyMappings[i]->key = fromWString<int>(cmds[1]);
}
}
// } catch (Exception e) {
// System.out.println("Skipping bad option: " + line);
// }
}
// KeyMapping.resetMapping(); // 4J Not implemented
br->close();
// } catch (Exception e) {
// System.out.println("Failed to load options");
// e.printStackTrace();
// }
}
float Options::readFloat(std::string string) {
if (string == "true") return 1;
if (string == "false") return 0;
return fromWString<float>(string);
}
void Options::save() {
// 4J - try/catch removed
// try {
// 4J - original used a PrintWriter & FileWriter, but seems a bit much
// implementing these just to do this
FileOutputStream fos = FileOutputStream(optionsFile);
DataOutputStream dos = DataOutputStream(&fos);
// PrintWriter pw = new PrintWriter(new FileWriter(optionsFile));
dos.writeChars("music:" + toWString<float>(music) + "\n");
dos.writeChars("sound:" + toWString<float>(sound) + "\n");
dos.writeChars("invertYMouse:" +
std::string(invertYMouse ? "true" : "false") + "\n");
dos.writeChars("mouseSensitivity:" + toWString<float>(sensitivity));
dos.writeChars("fov:" + toWString<float>(fov));
dos.writeChars("gamma:" + toWString<float>(gamma));
dos.writeChars("viewDistance:" + toWString<int>(viewDistance));
dos.writeChars("guiScale:" + toWString<int>(guiScale));
dos.writeChars("particles:" + toWString<int>(particles));
dos.writeChars("bobView:" + std::string(bobView ? "true" : "false"));
dos.writeChars("anaglyph3d:" +
std::string(anaglyph3d ? "true" : "false"));
dos.writeChars("advancedOpengl:" +
std::string(advancedOpengl ? "true" : "false"));
dos.writeChars("fpsLimit:" + toWString<int>(framerateLimit));
dos.writeChars("difficulty:" + toWString<int>(difficulty));
dos.writeChars("fancyGraphics:" +
std::string(fancyGraphics ? "true" : "false"));
dos.writeChars("ao:" +
std::string(ambientOcclusion ? "true" : "false"));
dos.writeChars("clouds:" + toWString<bool>(renderClouds));
dos.writeChars("skin:" + skin);
dos.writeChars("lastServer:" + lastMpIp);
for (int i = 0; i < keyMappings_length; i++) {
dos.writeChars("key_" + keyMappings[i]->name + ":" +
toWString<int>(keyMappings[i]->key));
}
dos.close();
// } catch (Exception e) {
// System.out.println("Failed to save options");
// e.printStackTrace();
// }
}
bool Options::isCloudsOn() { return viewDistance < 2 && renderClouds; }