4jcraft/targets/minecraft/client/BufferedImage.cpp

282 lines
9.2 KiB
C++

#include "minecraft/client/BufferedImage.h"
#include <string.h>
#include <cstdint>
#include <string>
#include <vector>
#include "platform/renderer/renderer.h"
#include "app/common/DLC/DLCFile.h"
#include "app/common/DLC/DLCManager.h"
#include "app/common/DLC/DLCPack.h"
#include "minecraft/IGameServices.h"
#include "app/linux/Stubs/winapi_stubs.h"
#include "PlatformTypes.h"
#include "util/StringHelpers.h"
#include "platform/fs/fs.h"
BufferedImage::BufferedImage(int width, int height, int type) {
data[0] = new int[width * height];
for (int i = 1; i < 10; i++) {
data[i] = nullptr;
}
this->width = width;
this->height = height;
}
void BufferedImage::ByteFlip4(unsigned int& data) {
data = (data >> 24) | ((data >> 8) & 0x0000ff00) |
((data << 8) & 0x00ff0000) | (data << 24);
}
// Loads a bitmap into a buffered image - only currently supports the 2 types of
// 32-bit image that we've made so far and determines which of these is which by
// the compression method. Compression method 3 is a 32-bit image with only
// 24-bits used (ie no alpha channel) whereas method 0 is a full 32-bit image
// with a valid alpha channel.
// 4jcraft: mostly rewrote this function
BufferedImage::BufferedImage(const std::string& File,
bool filenameHasExtension,
bool bTitleUpdateTexture,
const std::string& drive) {
int32_t hr = -1;
std::string filePath = File;
for (size_t i = 0; i < filePath.length(); ++i) {
if (filePath[i] == '\\') filePath[i] = '/';
}
for (int l = 0; l < 10; l++) data[l] = nullptr;
std::string baseName = filePath;
if (!filenameHasExtension) {
if (baseName.size() > 4 &&
baseName.substr(baseName.size() - 4) == ".png") {
baseName = baseName.substr(0, baseName.size() - 4);
}
}
while (!baseName.empty() && (baseName[0] == '/' || baseName[0] == '\\'))
baseName = baseName.substr(1);
if (baseName.find("res/") == 0) baseName = baseName.substr(4);
std::string exeDir = PlatformFilesystem.getBasePath().string();
for (int l = 0; l < 10; l++) {
std::string mipSuffix =
(l != 0) ? "MipMapLevel" + toWString<int>(l + 1) : "";
std::string fileName = baseName + mipSuffix + ".png";
std::string finalPath;
bool foundOnDisk = false;
std::vector<std::string> searchPaths = {
exeDir + "/Common/res/TitleUpdate/res/" + fileName,
exeDir + "/Common/res/" + fileName,
exeDir + "/Common/Media/Graphics/" + fileName,
exeDir + "/Common/Media/font/" + fileName,
exeDir + "/Common/res/font/" + fileName,
exeDir + "/Common/Media/" + fileName};
for (auto& attempt : searchPaths) {
size_t p;
while ((p = attempt.find("//")) != std::string::npos)
attempt.replace(p, 2, "/");
if (PlatformFilesystem.exists(attempt)) {
finalPath = attempt;
foundOnDisk = true;
break;
}
}
D3DXIMAGE_INFO ImageInfo;
memset(&ImageInfo, 0, sizeof(D3DXIMAGE_INFO));
if (foundOnDisk) {
std::string nativePath = std::filesystem::path(finalPath).string();
hr = PlatformRenderer.LoadTextureData(nativePath.c_str(),
&ImageInfo, &data[l]);
} else {
std::string archiveKey = "res/" + fileName;
if (gameServices().hasArchiveFile(archiveKey)) {
std::vector<uint8_t> ba = gameServices().getArchiveFile(archiveKey);
hr = PlatformRenderer.LoadTextureData(ba.data(), ba.size(),
&ImageInfo, &data[l]);
}
}
if (hr == ERROR_SUCCESS) {
if (l == 0) {
width = ImageInfo.Width;
height = ImageInfo.Height;
}
} else {
if (l == 0) {
// safety dummy to prevent crash
width = 1;
height = 1;
data[0] = new int[1];
data[0][0] = 0xFFFF00FF;
}
break;
}
}
}
BufferedImage::BufferedImage(DLCPack* dlcPack, const std::string& File,
bool filenameHasExtension) {
int32_t hr;
std::string filePath = File;
std::uint8_t* pbData = nullptr;
std::uint32_t dataBytes = 0;
for (int l = 0; l < 10; l++) data[l] = nullptr;
for (int l = 0; l < 10; l++) {
std::string name;
std::string mipMapPath =
(l != 0) ? "MipMapLevel" + toWString<int>(l + 1) : "";
name = "res" + (filenameHasExtension
? filePath
: filePath.substr(0, filePath.length() - 4) +
mipMapPath + ".png");
if (!dlcPack->doesPackContainFile(DLCManager::e_DLCType_All, name)) {
if (l == 0) gameServices().fatalLoadError();
return;
}
DLCFile* dlcFile = dlcPack->getFile(DLCManager::e_DLCType_All, name);
pbData = dlcFile->getData(dataBytes);
if (pbData == nullptr || dataBytes == 0) {
if (l == 0) gameServices().fatalLoadError();
return;
}
D3DXIMAGE_INFO ImageInfo;
hr = PlatformRenderer.LoadTextureData(pbData, dataBytes, &ImageInfo,
&data[l]);
if (hr == ERROR_SUCCESS && l == 0) {
width = ImageInfo.Width;
height = ImageInfo.Height;
}
}
}
BufferedImage::BufferedImage(std::uint8_t* pbData, std::uint32_t dataBytes) {
for (int l = 0; l < 10; l++) {
data[l] = nullptr;
}
D3DXIMAGE_INFO ImageInfo;
memset(&ImageInfo, 0, sizeof(D3DXIMAGE_INFO));
int32_t hr =
PlatformRenderer.LoadTextureData(pbData, dataBytes, &ImageInfo, &data[0]);
if (hr == ERROR_SUCCESS) {
width = ImageInfo.Width;
height = ImageInfo.Height;
} else {
gameServices().fatalLoadError();
}
}
BufferedImage::~BufferedImage() {
for (int i = 0; i < 10; i++) {
delete[] data[i];
}
}
int BufferedImage::getWidth() { return width; }
int BufferedImage::getHeight() { return height; }
void BufferedImage::getRGB(int startX, int startY, int w, int h,
std::vector<int>& out, int offset, int scansize,
int level) {
int ww = width >> level;
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
out[y * scansize + offset + x] =
data[level][startX + x + ww * (startY + y)];
}
}
}
int* BufferedImage::getData() { return data[0]; }
int* BufferedImage::getData(int level) { return data[level]; }
Graphics* BufferedImage::getGraphics() { return nullptr; }
// Returns the transparency. Returns either OPAQUE, BITMASK, or TRANSLUCENT.
// Specified by:
// getTransparency in interface Transparency
// Returns:
// the transparency of this BufferedImage.
int BufferedImage::getTransparency() {
// TODO - 4J Implement?
return 0;
}
// Returns a subimage defined by a specified rectangular region. The returned
// BufferedImage shares the same data array as the original image. Parameters:
// x, y - the coordinates of the upper-left corner of the specified rectangular
// region w - the width of the specified rectangular region h - the height of
// the specified rectangular region Returns: a BufferedImage that is the
// subimage of this BufferedImage.
BufferedImage* BufferedImage::getSubimage(int x, int y, int w, int h) {
// TODO - 4J Implement
BufferedImage* img = new BufferedImage(w, h, 0);
// 4jcraft: Copy pixel data directly into img->data[0].
// The old arrayWithLength.h (custom vector impl) was a non-owning wrapper,
// std::vector copies so we write to the raw array directly instead.
int srcW = width;
for (int row = 0; row < h; row++) {
for (int col = 0; col < w; col++) {
img->data[0][row * w + col] = data[0][(y + row) * srcW + (x + col)];
}
}
int level = 1;
while (level < 10 && getData(level) != nullptr) {
int ww = w >> level;
int hh = h >> level;
int xx = x >> level;
int yy = y >> level;
int srcW = width >> level;
img->data[level] = new int[ww * hh];
for (int row = 0; row < hh; row++) {
for (int col = 0; col < ww; col++) {
img->data[level][row * ww + col] =
data[level][(yy + row) * srcW + (xx + col)];
}
}
++level;
}
return img;
}
void BufferedImage::preMultiplyAlpha() {
int* curData = data[0];
int cur = 0;
int alpha = 0;
int r = 0;
int g = 0;
int b = 0;
int total = width * height;
// why was it unsigned??
for (int i = 0; i < total; ++i) {
cur = curData[i];
alpha = (cur >> 24) & 0xff;
r = ((cur >> 16) & 0xff) * (float)alpha / 255;
g = ((cur >> 8) & 0xff) * (float)alpha / 255;
b = (cur & 0xff) * (float)alpha / 255;
curData[i] = (r << 16) | (g << 8) | (b) | (alpha << 24);
}
}