4jcraft/targets/minecraft/StaticConstructors.cpp

100 lines
3.8 KiB
C++

#include "minecraft/StaticConstructors.h"
#include "minecraft/SharedConstants.h"
#include "minecraft/network/packet/Packet.h"
#include "minecraft/server/level/ServerLevel.h"
#include "minecraft/stats/CommonStats.h"
#include "minecraft/stats/GenericStats.h"
#include "minecraft/stats/Stats.h"
#include "minecraft/world/effect/MobEffect.h"
#include "minecraft/world/entity/EntityIO.h"
#include "minecraft/world/entity/MobCategory.h"
#include "minecraft/world/entity/monster/EnderMan.h"
#include "minecraft/world/entity/npc/Villager.h"
#include "minecraft/world/item/HatchetItem.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/item/PickaxeItem.h"
#include "minecraft/world/item/ShovelItem.h"
#include "minecraft/world/item/alchemy/PotionBrewing.h"
#include "minecraft/world/item/crafting/FurnaceRecipes.h"
#include "minecraft/world/item/crafting/Recipes.h"
#include "minecraft/world/item/enchantment/Enchantment.h"
#include "minecraft/world/level/LevelSettings.h"
#include "minecraft/world/level/LevelType.h"
#include "minecraft/world/level/biome/Biome.h"
#include "minecraft/world/level/chunk/BlockReplacements.h"
#include "minecraft/world/level/chunk/CompressedTileStorage.h"
#include "minecraft/world/level/chunk/LevelChunk.h"
#include "minecraft/world/level/chunk/SparseDataStorage.h"
#include "minecraft/world/level/chunk/SparseLightStorage.h"
#include "minecraft/world/level/chunk/storage/McRegionChunkStorage.h"
#include "minecraft/world/level/levelgen/structure/MineShaftPieces.h"
#include "minecraft/world/level/levelgen/structure/RandomScatteredLargeFeature.h"
#include "minecraft/world/level/levelgen/structure/StrongholdFeature.h"
#include "minecraft/world/level/levelgen/structure/StructureFeatureIO.h"
#include "minecraft/world/level/levelgen/structure/VillageFeature.h"
#include "minecraft/world/level/levelgen/structure/VillagePieces.h"
#include "minecraft/world/level/material/Material.h"
#include "minecraft/world/level/material/MaterialColor.h"
#include "minecraft/world/level/tile/Tile.h"
#include "minecraft/world/level/tile/entity/BeaconTileEntity.h"
#include "minecraft/world/level/tile/entity/TileEntity.h"
void Minecraft_RunStaticCtors() {
// The ordering of these static ctors can be important. If they are within
// statement blocks then DO NOT CHANGE the ordering - 4J Stu
Packet::staticCtor();
{
MaterialColor::staticCtor();
Material::staticCtor();
Tile::staticCtor();
HatchetItem::staticCtor();
PickaxeItem::staticCtor();
ShovelItem::staticCtor();
BlockReplacements::staticCtor();
Biome::staticCtor();
MobEffect::staticCtor();
Item::staticCtor();
FurnaceRecipes::staticCtor();
Recipes::staticCtor();
GenericStats::setInstance(new CommonStats());
Stats::staticCtor();
// Achievements::staticCtor(); // 4J Stu - This is now called from
// within the Stats::staticCtor()
TileEntity::staticCtor();
EntityIO::staticCtor();
MobCategory::staticCtor();
Item::staticInit();
LevelChunk::staticCtor();
LevelType::staticCtor();
{
StructureFeatureIO::staticCtor();
MineShaftPieces::staticCtor();
StrongholdFeature::staticCtor();
VillagePieces::Smithy::staticCtor();
VillageFeature::staticCtor();
RandomScatteredLargeFeature::staticCtor();
}
}
EnderMan::staticCtor();
PotionBrewing::staticCtor();
Enchantment::staticCtor();
SharedConstants::staticCtor();
ServerLevel::staticCtor();
SparseLightStorage::staticCtor();
CompressedTileStorage::staticCtor();
SparseDataStorage::staticCtor();
McRegionChunkStorage::staticCtor();
Villager::staticCtor();
GameType::staticCtor();
BeaconTileEntity::staticCtor();
}