4jcraft/targets/minecraft/Direction.cpp

63 lines
1.8 KiB
C++

#include "Direction.h"
#include "Facing.h"
#include "minecraft/util/Mth.h"
const int Direction::STEP_X[] = {0, -1, 0, 1};
const int Direction::STEP_Z[] = {1, 0, -1, 0};
const std::string Direction::NAMES[] = {"SOUTH", "WEST", "NORTH", "EAST"};
// for [direction] it gives [tile-face]
int Direction::DIRECTION_FACING[4] = {Facing::SOUTH, Facing::WEST,
Facing::NORTH, Facing::EAST};
// for [facing] it gives [direction]
int Direction::FACING_DIRECTION[] = {UNDEFINED, UNDEFINED, NORTH,
SOUTH, WEST, EAST};
int Direction::DIRECTION_OPPOSITE[4] = {NORTH, EAST, SOUTH, WEST};
// for [direction] it gives [90 degrees clockwise direction]
int Direction::DIRECTION_CLOCKWISE[] = {WEST, NORTH, EAST, SOUTH};
// for [direction] it gives [90 degrees counter clockwise direction]
int Direction::DIRECTION_COUNTER_CLOCKWISE[] = {EAST, SOUTH, WEST, NORTH};
int Direction::RELATIVE_DIRECTION_FACING[4][6] = {
// south
{Facing::UP, Facing::DOWN, Facing::SOUTH, Facing::NORTH, Facing::EAST,
Facing::WEST},
// west
{Facing::UP, Facing::DOWN, Facing::EAST, Facing::WEST, Facing::NORTH,
Facing::SOUTH},
// north
{Facing::UP, Facing::DOWN, Facing::NORTH, Facing::SOUTH, Facing::WEST,
Facing::EAST},
// east
{Facing::UP, Facing::DOWN, Facing::WEST, Facing::EAST, Facing::SOUTH,
Facing::NORTH}};
int Direction::getDirection(double xd, double zd) {
if (Mth::abs((float)xd) > Mth::abs((float)zd)) {
if (xd > 0) {
return WEST;
} else {
return EAST;
}
} else {
if (zd > 0) {
return NORTH;
} else {
return SOUTH;
}
}
}
int Direction::getDirection(int x0, int z0, int x1, int z1) {
int xd = x0 - x1;
int zd = z0 - z1;
return getDirection(xd, zd);
}