4jcraft/targets/app/common/UI/Scenes/UIScene_FullscreenProgress.h

81 lines
2.3 KiB
C++

#pragma once
#include <string>
#include "app/common/UI/All Platforms/UIEnums.h"
#include "app/common/UI/All Platforms/UIStructs.h"
#include "app/common/UI/Controls/UIControl.h"
#include "app/common/UI/Controls/UIControl_Button.h"
#include "app/common/UI/Controls/UIControl_Label.h"
#include "app/common/UI/Controls/UIControl_Progress.h"
#include "app/common/UI/UIScene.h"
#include "app/linux/Iggy/include/rrCore.h"
class C4JThread;
class UILayer;
class UIScene_FullscreenProgress : public UIScene {
private:
enum EControl {
eControl_Confirm,
};
static const int TIMER_FULLSCREEN_TIPS = 1;
static const int TIMER_FULLSCREEN_TIPS_TIME = 7000;
C4JThread* thread;
bool threadStarted;
UIFullscreenProgressCompletionData* m_CompletionData;
bool m_threadCompleted;
int m_iPad;
void (*m_cancelFunc)(void* param);
void (*m_completeFunc)(void* param);
void* m_cancelFuncParam;
void* m_completeFuncParam;
bool m_bWaitForThreadToDelete;
std::string m_titleText, m_statusText;
int m_lastTitle, m_lastStatus, m_lastProgress;
int m_cancelText;
bool m_bWasCancelled;
UIControl_Progress m_progressBar;
UIControl_Label m_labelTitle, m_labelTip;
UIControl_Button m_buttonConfirm;
UIControl m_controlTimer;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_progressBar, "ProgressBar")
UI_MAP_ELEMENT(m_labelTitle, "Title")
UI_MAP_ELEMENT(m_labelTip, "Tip")
UI_MAP_ELEMENT(m_buttonConfirm, "Confirm")
UI_MAP_ELEMENT(m_controlTimer, "Timer")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_FullscreenProgress(int iPad, void* initData, UILayer* parentLayer);
virtual ~UIScene_FullscreenProgress();
virtual EUIScene getSceneType() { return eUIScene_FullscreenProgress; }
virtual void updateTooltips();
virtual void handleDestroy();
void tick();
protected:
// TODO: This should be pure virtual in this class
virtual std::string getMoviePath();
virtual long long getDefaultGtcButtons() { return 0; }
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
void handlePress(F64 controlId, F64 childId);
virtual void handleTimerComplete(int id);
void SetWasCancelled(bool wasCancelled);
virtual bool isReadyToDelete();
};