4jcraft/targets/app/common/UI/Scenes/In-Game Menu Screens/UIScene_TeleportMenu.h

65 lines
1.8 KiB
C++

#pragma once
#include <cstdint>
#include <string>
#include "app/common/Network/GameNetworkManager.h"
#include "app/common/UI/All Platforms/UIEnums.h"
#include "app/common/UI/Controls/UIControl_Label.h"
#include "app/common/UI/Controls/UIControl_PlayerList.h"
#include "app/common/UI/UIScene.h"
#include "app/linux/Iggy/include/rrCore.h"
#include "platform/NetTypes.h"
class INetworkPlayer;
class UILayer;
class UIScene_TeleportMenu : public UIScene {
private:
enum EControls {
eControl_GamePlayers,
};
bool m_teleportToPlayer;
int m_playersCount;
std::uint8_t
m_players[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's
char m_playersVoiceState[MINECRAFT_NET_MAX_PLAYERS];
short m_playersColourState[MINECRAFT_NET_MAX_PLAYERS];
std::string m_playerNames[MINECRAFT_NET_MAX_PLAYERS];
UIControl_PlayerList m_playerList;
UIControl_Label m_labelTitle;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_playerList, "GamePlayers")
UI_MAP_ELEMENT(m_labelTitle, "Title")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_TeleportMenu(int iPad, void* initData, UILayer* parentLayer);
virtual EUIScene getSceneType() { return eUIScene_TeleportMenu; }
virtual void updateTooltips();
virtual void handleReload();
virtual void tick();
protected:
// TODO: This should be pure virtual in this class
virtual std::string getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
protected:
virtual void handleGainFocus(bool navBack);
void handlePress(F64 controlId, F64 childId);
virtual void handleDestroy();
public:
static void OnPlayerChanged(void* callbackParam, INetworkPlayer* pPlayer,
bool leaving);
};