4jcraft/targets/app/common/UI/Scenes/In-Game Menu Screens/UIScene_SignEntryMenu.h

66 lines
1.8 KiB
C++

#pragma once
#include <memory>
#include <string>
#include "app/common/UI/All Platforms/UIEnums.h"
#include "app/common/UI/Controls/UIControl_Button.h"
#include "app/common/UI/Controls/UIControl_Label.h"
#include "app/common/UI/Controls/UIControl_TextInput.h"
#include "app/common/UI/UIScene.h"
#include "app/linux/Iggy/include/rrCore.h"
class SignTileEntity;
class UILayer;
class UIScene_SignEntryMenu : public UIScene {
private:
enum EControls {
// Lines should be 0-3
eControl_Line1,
eControl_Line2,
eControl_Line3,
eControl_Line4,
eControl_Confirm
};
std::shared_ptr<SignTileEntity> m_sign;
int m_iEditingLine;
bool m_bConfirmed;
bool m_bIgnoreInput;
UIControl_Button m_buttonConfirm;
UIControl_Label m_labelMessage;
UIControl_TextInput m_textInputLines[4];
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_buttonConfirm, "Confirm")
UI_MAP_ELEMENT(m_labelMessage, "Message")
UI_MAP_ELEMENT(m_textInputLines[0], "Line1")
UI_MAP_ELEMENT(m_textInputLines[1], "Line2")
UI_MAP_ELEMENT(m_textInputLines[2], "Line3")
UI_MAP_ELEMENT(m_textInputLines[3], "Line4")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_SignEntryMenu(int iPad, void* initData, UILayer* parentLayer);
virtual ~UIScene_SignEntryMenu();
virtual EUIScene getSceneType() { return eUIScene_SignEntryMenu; }
virtual void updateTooltips();
virtual void tick();
protected:
// TODO: This should be pure virtual in this class
virtual std::string getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
protected:
void handlePress(F64 controlId, F64 childId);
virtual void handleDestroy();
};