4jcraft/targets/app/common/UI/Scenes/In-Game Menu Screens/Containers/UIScene_DispenserMenu.cpp

202 lines
6 KiB
C++

#include "UIScene_DispenserMenu.h"
#include <assert.h>
#include <memory>
#include "app/common/Tutorial/Tutorial.h"
#include "app/common/Tutorial/TutorialEnum.h"
#include "app/common/Tutorial/TutorialMode.h"
#include "app/common/UI/All Platforms/UIStructs.h"
#include "app/common/UI/Controls/UIControl_Label.h"
#include "app/common/UI/Controls/UIControl_SlotList.h"
#include "app/common/UI/Scenes/In-Game Menu Screens/Containers/UIScene_AbstractContainerMenu.h"
#include "app/linux/LinuxGame.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/world/inventory/TrapMenu.h"
#include "minecraft/world/level/tile/entity/DispenserTileEntity.h"
class UILayer;
UIScene_DispenserMenu::UIScene_DispenserMenu(int iPad, void* _initData,
UILayer* parentLayer)
: UIScene_AbstractContainerMenu(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
TrapScreenInput* initData = (TrapScreenInput*)_initData;
m_labelDispenser.init(initData->trap->getName());
Minecraft* pMinecraft = Minecraft::GetInstance();
if (pMinecraft->localgameModes[initData->iPad] != nullptr) {
TutorialMode* gameMode =
(TutorialMode*)pMinecraft->localgameModes[initData->iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Trap_Menu,
this);
}
TrapMenu* menu = new TrapMenu(initData->inventory, initData->trap);
m_containerSize = initData->trap->getContainerSize();
Initialize(initData->iPad, menu, true, m_containerSize, eSectionTrapUsing,
eSectionTrapMax);
m_slotListTrap.addSlots(0, 9);
delete initData;
}
std::string UIScene_DispenserMenu::getMoviePath() {
if (app.GetLocalPlayerCount() > 1) {
return "DispenserMenuSplit";
} else {
return "DispenserMenu";
}
}
void UIScene_DispenserMenu::handleReload() {
Initialize(m_iPad, m_menu, true, m_containerSize, eSectionTrapUsing,
eSectionTrapMax);
m_slotListTrap.addSlots(0, 9);
}
int UIScene_DispenserMenu::getSectionColumns(ESceneSection eSection) {
int cols = 0;
switch (eSection) {
case eSectionTrapTrap:
cols = 3;
break;
case eSectionTrapInventory:
cols = 9;
break;
case eSectionTrapUsing:
cols = 9;
break;
default:
assert(false);
break;
}
return cols;
}
int UIScene_DispenserMenu::getSectionRows(ESceneSection eSection) {
int rows = 0;
switch (eSection) {
case eSectionTrapTrap:
rows = 3;
break;
case eSectionTrapInventory:
rows = 3;
break;
case eSectionTrapUsing:
rows = 1;
break;
default:
assert(false);
break;
}
return rows;
}
void UIScene_DispenserMenu::GetPositionOfSection(ESceneSection eSection,
UIVec2D* pPosition) {
switch (eSection) {
case eSectionTrapTrap:
pPosition->x = m_slotListTrap.getXPos();
pPosition->y = m_slotListTrap.getYPos();
break;
case eSectionTrapInventory:
pPosition->x = m_slotListInventory.getXPos();
pPosition->y = m_slotListInventory.getYPos();
break;
case eSectionTrapUsing:
pPosition->x = m_slotListHotbar.getXPos();
pPosition->y = m_slotListHotbar.getYPos();
break;
default:
assert(false);
break;
}
}
void UIScene_DispenserMenu::GetItemScreenData(ESceneSection eSection,
int iItemIndex,
UIVec2D* pPosition,
UIVec2D* pSize) {
UIVec2D sectionSize;
switch (eSection) {
case eSectionTrapTrap:
sectionSize.x = m_slotListTrap.getWidth();
sectionSize.y = m_slotListTrap.getHeight();
break;
case eSectionTrapInventory:
sectionSize.x = m_slotListInventory.getWidth();
sectionSize.y = m_slotListInventory.getHeight();
break;
case eSectionTrapUsing:
sectionSize.x = m_slotListHotbar.getWidth();
sectionSize.y = m_slotListHotbar.getHeight();
break;
default:
assert(false);
break;
}
int rows = getSectionRows(eSection);
int cols = getSectionColumns(eSection);
pSize->x = sectionSize.x / cols;
pSize->y = sectionSize.y / rows;
int itemCol = iItemIndex % cols;
int itemRow = iItemIndex / cols;
pPosition->x = itemCol * pSize->x;
pPosition->y = itemRow * pSize->y;
}
void UIScene_DispenserMenu::setSectionSelectedSlot(ESceneSection eSection,
int x, int y) {
int cols = getSectionColumns(eSection);
int index = (y * cols) + x;
UIControl_SlotList* slotList = nullptr;
switch (eSection) {
case eSectionTrapTrap:
slotList = &m_slotListTrap;
break;
case eSectionTrapInventory:
slotList = &m_slotListInventory;
break;
case eSectionTrapUsing:
slotList = &m_slotListHotbar;
break;
default:
assert(false);
break;
}
slotList->setHighlightSlot(index);
}
UIControl* UIScene_DispenserMenu::getSection(ESceneSection eSection) {
UIControl* control = nullptr;
switch (eSection) {
case eSectionTrapTrap:
control = &m_slotListTrap;
break;
case eSectionTrapInventory:
control = &m_slotListInventory;
break;
case eSectionTrapUsing:
control = &m_slotListHotbar;
break;
default:
assert(false);
break;
}
return control;
}