4jcraft/targets/app/common/UI/Scenes/In-Game Menu Screens/Containers/UIScene_AbstractContainerMenu.h
2026-04-07 15:55:45 -05:00

93 lines
3.3 KiB
C++

#pragma once
#include <string>
#include "platform/renderer/renderer.h"
#include "app/common/UI/All Platforms/IUIScene_AbstractContainerMenu.h"
#include "app/common/UI/Controls/UIControl.h"
#include "app/common/UI/Controls/UIControl_Cursor.h"
#include "app/common/UI/Controls/UIControl_Label.h"
#include "app/common/UI/Controls/UIControl_SlotList.h"
#include "app/common/UI/UIScene.h"
#include "app/linux/Iggy/include/iggy.h"
#ifndef _ENABLEIGGY
#include "app/linux/Stubs/iggy_stubs.h"
#endif
#include "app/linux/Iggy/include/rrCore.h"
class AbstractContainerMenu;
class UILayer;
class UIScene_AbstractContainerMenu
: public UIScene,
public virtual IUIScene_AbstractContainerMenu {
private:
ESceneSection m_focusSection;
bool m_bIgnoreInput;
protected:
UIControl m_controlMainPanel;
UIControl_SlotList m_slotListHotbar, m_slotListInventory;
UIControl_Cursor m_cursorPath;
UIControl_Label m_labelInventory, m_labelBrewingStand;
UIControl m_controlBackgroundPanel;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_controlMainPanel, "MainPanel")
UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlMainPanel)
UI_MAP_ELEMENT(m_controlBackgroundPanel, "BackgroundPanel")
UI_MAP_ELEMENT(m_slotListHotbar, "hotbarList")
UI_MAP_ELEMENT(m_slotListInventory, "inventoryList")
UI_MAP_ELEMENT(m_cursorPath, "cursor")
UI_MAP_ELEMENT(m_labelInventory, "inventoryLabel")
UI_END_MAP_CHILD_ELEMENTS()
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_AbstractContainerMenu(int iPad, UILayer* parentLayer);
~UIScene_AbstractContainerMenu();
virtual void handleDestroy();
int getPad() { return m_iPad; }
bool getIgnoreInput() { return m_bIgnoreInput; }
void setIgnoreInput(bool bVal) { m_bIgnoreInput = bVal; }
protected:
virtual void PlatformInitialize(int iPad, int startIndex);
virtual void InitDataAssociations(int iPad, AbstractContainerMenu* menu,
int startIndex = 0);
virtual bool doesSectionTreeHaveFocus(ESceneSection eSection) {
return false;
}
virtual void setSectionFocus(ESceneSection eSection, int iPad);
void setFocusToPointer(int iPad);
void SetPointerText(std::vector<HtmlString>* description, bool newSlot);
virtual std::shared_ptr<ItemInstance> getSlotItem(ESceneSection eSection,
int iSlot);
virtual Slot* getSlot(ESceneSection eSection, int iSlot);
virtual bool isSlotEmpty(ESceneSection eSection, int iSlot);
virtual void adjustPointerForSafeZone();
virtual UIControl* getSection(ESceneSection eSection) { return nullptr; }
virtual int GetBaseSlotCount() { return 0; }
public:
virtual void tick();
// 4J - TomK If update tooltips is called then make sure the correct parent
// is invoked! (both UIScene AND IUIScene_AbstractContainerMenu have an
// instance of said function!)
virtual void updateTooltips() {
IUIScene_AbstractContainerMenu::UpdateTooltips();
}
virtual void render(S32 width, S32 height,
IPlatformRenderer::eViewportType viewpBort);
virtual void customDraw(IggyCustomDrawCallbackRegion* region);
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
};