4jcraft/targets/app/common/UI/Scenes/Help & Options/UIScene_SettingsUIMenu.h

66 lines
2.2 KiB
C++

#pragma once
#include <string>
#include "app/common/UI/All Platforms/UIEnums.h"
#include "app/common/UI/Controls/UIControl_CheckBox.h"
#include "app/common/UI/Controls/UIControl_Slider.h"
#include "app/common/UI/UIScene.h"
#include "app/linux/Iggy/include/rrCore.h"
class UILayer;
class UIScene_SettingsUIMenu : public UIScene {
private:
enum EControls {
eControl_DisplayHUD,
eControl_DisplayHand,
eControl_DisplayDeathMessages,
eControl_DisplayAnimatedCharacter,
eControl_Splitscreen,
eControl_ShowSplitscreenGamertags,
eControl_UISize,
eControl_UISizeSplitscreen
};
UIControl_CheckBox m_checkboxDisplayHUD, m_checkboxDisplayHand,
m_checkboxDisplayDeathMessages, m_checkboxDisplayAnimatedCharacter,
m_checkboxSplitscreen,
m_checkboxShowSplitscreenGamertags; // Checkboxes
UIControl_Slider m_sliderUISize, m_sliderUISizeSplitscreen; // Sliders
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_checkboxDisplayHUD, "DisplayHUD")
UI_MAP_ELEMENT(m_checkboxDisplayHand, "DisplayHand")
UI_MAP_ELEMENT(m_checkboxDisplayDeathMessages, "DisplayDeathMessages")
UI_MAP_ELEMENT(m_checkboxDisplayAnimatedCharacter,
"DisplayAnimatedCharacter")
UI_MAP_ELEMENT(m_checkboxSplitscreen, "Splitscreen")
UI_MAP_ELEMENT(m_checkboxShowSplitscreenGamertags,
"ShowSplitscreenGamertags")
UI_MAP_ELEMENT(m_sliderUISize, "UISize")
UI_MAP_ELEMENT(m_sliderUISizeSplitscreen, "UISizeSplitscreen")
UI_END_MAP_ELEMENTS_AND_NAMES()
bool m_bNotInGame;
public:
UIScene_SettingsUIMenu(int iPad, void* initData, UILayer* parentLayer);
virtual ~UIScene_SettingsUIMenu();
virtual EUIScene getSceneType() { return eUIScene_SettingsUIMenu; }
virtual void updateTooltips();
virtual void updateComponents();
protected:
// TODO: This should be pure virtual in this class
virtual std::string getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
};