4jcraft/targets/app/common/UI/Scenes/Help & Options/UIScene_SettingsGraphicsMenu.h

56 lines
1.7 KiB
C++

#pragma once
#include <string>
#include "app/common/UI/All Platforms/UIEnums.h"
#include "app/common/UI/Controls/UIControl_CheckBox.h"
#include "app/common/UI/Controls/UIControl_Slider.h"
#include "app/common/UI/UIScene.h"
#include "app/linux/Iggy/include/rrCore.h"
class UILayer;
class UIScene_SettingsGraphicsMenu : public UIScene {
private:
enum EControls {
eControl_Clouds,
eControl_BedrockFog,
eControl_CustomSkinAnim,
eControl_Gamma,
eControl_InterfaceOpacity
};
UIControl_CheckBox m_checkboxClouds, m_checkboxBedrockFog,
m_checkboxCustomSkinAnim; // Checkboxes
UIControl_Slider m_sliderGamma, m_sliderInterfaceOpacity; // Sliders
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_checkboxClouds, "Clouds")
UI_MAP_ELEMENT(m_checkboxBedrockFog, "BedrockFog")
UI_MAP_ELEMENT(m_checkboxCustomSkinAnim, "CustomSkinAnim")
UI_MAP_ELEMENT(m_sliderGamma, "Gamma")
UI_MAP_ELEMENT(m_sliderInterfaceOpacity, "InterfaceOpacity")
UI_END_MAP_ELEMENTS_AND_NAMES()
bool m_bNotInGame;
public:
UIScene_SettingsGraphicsMenu(int iPad, void* initData,
UILayer* parentLayer);
virtual ~UIScene_SettingsGraphicsMenu();
virtual EUIScene getSceneType() { return eUIScene_SettingsGraphicsMenu; }
virtual void updateTooltips();
virtual void updateComponents();
protected:
// TODO: This should be pure virtual in this class
virtual std::string getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
};