4jcraft/targets/app/common/UI/Scenes/Help & Options/UIScene_SettingsControlMenu.h

41 lines
1.3 KiB
C++

#pragma once
#include <string>
#include "app/common/UI/All Platforms/UIEnums.h"
#include "app/common/UI/Controls/UIControl_Slider.h"
#include "app/common/UI/UIScene.h"
#include "app/linux/Iggy/include/rrCore.h"
class UILayer;
class UIScene_SettingsControlMenu : public UIScene {
private:
enum EControls { eControl_SensitivityInGame, eControl_SensitivityInMenu };
UIControl_Slider m_sliderSensitivityInGame,
m_sliderSensitivityInMenu; // Sliders
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_sliderSensitivityInGame, "SensitivityInGame")
UI_MAP_ELEMENT(m_sliderSensitivityInMenu, "SensitivityInMenu")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_SettingsControlMenu(int iPad, void* initData, UILayer* parentLayer);
virtual ~UIScene_SettingsControlMenu();
virtual EUIScene getSceneType() { return eUIScene_SettingsControlMenu; }
virtual void updateTooltips();
virtual void updateComponents();
protected:
// TODO: This should be pure virtual in this class
virtual std::string getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
};