4jcraft/targets/app/common/UI/Scenes/Help & Options/UIScene_SettingsAudioMenu.cpp

121 lines
4.1 KiB
C++

#include "UIScene_SettingsAudioMenu.h"
#include <wchar.h>
#include "minecraft/GameEnums.h"
#include "app/common/UI/Controls/UIControl_Slider.h"
#include "app/common/UI/UILayer.h"
#include "app/common/UI/UIScene.h"
#include "app/linux/LinuxGame.h"
#include "app/linux/Linux_UIController.h"
#include "minecraft/client/Minecraft.h"
#include "strings.h"
UIScene_SettingsAudioMenu::UIScene_SettingsAudioMenu(int iPad, void* initData,
UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
char TempString[256];
snprintf(TempString, 256, "%s: %d%%", app.GetString(IDS_SLIDER_MUSIC),
app.GetGameSettings(m_iPad, eGameSetting_MusicVolume));
m_sliderMusic.init(TempString, eControl_Music, 0, 100,
app.GetGameSettings(m_iPad, eGameSetting_MusicVolume));
snprintf(TempString, 256, "%s: %d%%", app.GetString(IDS_SLIDER_SOUND),
app.GetGameSettings(m_iPad, eGameSetting_SoundFXVolume));
m_sliderSound.init(TempString, eControl_Sound, 0, 100,
app.GetGameSettings(m_iPad, eGameSetting_SoundFXVolume));
doHorizontalResizeCheck();
if (app.GetLocalPlayerCount() > 1) {
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad);
#endif
}
}
UIScene_SettingsAudioMenu::~UIScene_SettingsAudioMenu() {}
std::string UIScene_SettingsAudioMenu::getMoviePath() {
if (app.GetLocalPlayerCount() > 1) {
return "SettingsAudioMenuSplit";
} else {
return "SettingsAudioMenu";
}
}
void UIScene_SettingsAudioMenu::updateTooltips() {
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
}
void UIScene_SettingsAudioMenu::updateComponents() {
bool bNotInGame = (Minecraft::GetInstance()->level == nullptr);
if (bNotInGame) {
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true);
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
} else {
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false);
if (app.GetLocalPlayerCount() == 1)
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
else
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false);
}
}
void UIScene_SettingsAudioMenu::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
bool& handled) {
// app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d,
// down- %s, pressed- %s, released- %s\n", iPad, key, down?"true":"false",
// pressed?"true":"false", released?"true":"false");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch (key) {
case ACTION_MENU_CANCEL:
if (pressed) {
navigateBack();
}
break;
case ACTION_MENU_OK:
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_SettingsAudioMenu::handleSliderMove(F64 sliderId,
F64 currentValue) {
char TempString[256];
int value = (int)currentValue;
switch ((int)sliderId) {
case eControl_Music:
m_sliderMusic.handleSliderMove(value);
app.SetGameSettings(m_iPad, eGameSetting_MusicVolume, value);
snprintf(TempString, 256, "%s: %d%%",
app.GetString(IDS_SLIDER_MUSIC), value);
m_sliderMusic.setLabel(TempString);
break;
case eControl_Sound:
m_sliderSound.handleSliderMove(value);
app.SetGameSettings(m_iPad, eGameSetting_SoundFXVolume, value);
snprintf(TempString, 256, "%s: %d%%",
app.GetString(IDS_SLIDER_SOUND), value);
m_sliderSound.setLabel(TempString);
break;
}
}