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63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
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#include "UIScene_TrialExitUpsell.h"
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#include "platform/profile/profile.h"
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#include "app/common/App_Defines.h"
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#include "app/common/UI/UIScene.h"
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#include "app/linux/LinuxGame.h"
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#include "app/linux/Linux_UIController.h"
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#include "minecraft/sounds/SoundTypes.h"
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#include "strings.h"
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class UILayer;
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UIScene_TrialExitUpsell::UIScene_TrialExitUpsell(int iPad, void* initData,
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UILayer* parentLayer)
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: UIScene(iPad, parentLayer) {
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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}
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std::string UIScene_TrialExitUpsell::getMoviePath() {
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return "TrialExitUpsell";
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}
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void UIScene_TrialExitUpsell::updateTooltips() {
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ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_EXIT_GAME, IDS_TOOLTIPS_BACK,
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IDS_UNLOCK_TITLE);
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}
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void UIScene_TrialExitUpsell::handleInput(int iPad, int key, bool repeat,
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bool pressed, bool released,
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bool& handled) {
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// app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d,
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// down- %s, pressed- %s, released- %s\n", iPad, key, down?"true":"false",
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// pressed?"true":"false", released?"true":"false");
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch (key) {
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case ACTION_MENU_CANCEL:
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navigateBack();
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break;
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case ACTION_MENU_OK:
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if (pressed) {
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// CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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app.ExitGame();
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}
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break;
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case ACTION_MENU_X:
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if (PlatformProfile.IsSignedIn(iPad)) {
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// CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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}
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break;
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}
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}
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void UIScene_TrialExitUpsell::handleAnimationEnd() {
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// ui.NavigateToHomeMenu();
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ui.NavigateToScene(0, eUIScene_SaveMessage);
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}
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