4jcraft/targets/app/common/UI/Scenes/Frontend Menu screens/UIScene_TrialExitUpsell.cpp

63 lines
1.9 KiB
C++

#include "UIScene_TrialExitUpsell.h"
#include "platform/profile/profile.h"
#include "app/common/App_Defines.h"
#include "app/common/UI/UIScene.h"
#include "app/linux/LinuxGame.h"
#include "app/linux/Linux_UIController.h"
#include "minecraft/sounds/SoundTypes.h"
#include "strings.h"
class UILayer;
UIScene_TrialExitUpsell::UIScene_TrialExitUpsell(int iPad, void* initData,
UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
}
std::string UIScene_TrialExitUpsell::getMoviePath() {
return "TrialExitUpsell";
}
void UIScene_TrialExitUpsell::updateTooltips() {
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_EXIT_GAME, IDS_TOOLTIPS_BACK,
IDS_UNLOCK_TITLE);
}
void UIScene_TrialExitUpsell::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
bool& handled) {
// app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d,
// down- %s, pressed- %s, released- %s\n", iPad, key, down?"true":"false",
// pressed?"true":"false", released?"true":"false");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch (key) {
case ACTION_MENU_CANCEL:
navigateBack();
break;
case ACTION_MENU_OK:
if (pressed) {
// CD - Added for audio
ui.PlayUISFX(eSFX_Press);
app.ExitGame();
}
break;
case ACTION_MENU_X:
if (PlatformProfile.IsSignedIn(iPad)) {
// CD - Added for audio
ui.PlayUISFX(eSFX_Press);
}
break;
}
}
void UIScene_TrialExitUpsell::handleAnimationEnd() {
// ui.NavigateToHomeMenu();
ui.NavigateToScene(0, eUIScene_SaveMessage);
}