4jcraft/targets/app/common/UI/Scenes/Frontend Menu screens/UIScene_SaveMessage.h

57 lines
1.5 KiB
C++

#pragma once
#include <string>
#include "app/common/UI/All Platforms/UIEnums.h"
#include "app/common/UI/Controls/UIControl_Button.h"
#include "app/common/UI/Controls/UIControl_Label.h"
#include "app/common/UI/UIScene.h"
#include "app/linux/Iggy/include/iggy.h"
#ifndef _ENABLEIGGY
#include "app/linux/Stubs/iggy_stubs.h"
#endif
#include "app/linux/Iggy/include/rrCore.h"
class UILayer;
class UIScene_SaveMessage : public UIScene {
private:
enum EControls {
eControl_Confirm,
};
bool m_bIgnoreInput;
UIControl_Button m_buttonConfirm;
UIControl_Label m_labelDescription;
IggyName m_funcAutoResize;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_buttonConfirm, "Confirm")
UI_MAP_ELEMENT(m_labelDescription, "Description")
UI_MAP_NAME(m_funcAutoResize, "AutoResize")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_SaveMessage(int iPad, void* initData, UILayer* parentLayer);
~UIScene_SaveMessage();
virtual EUIScene getSceneType() { return eUIScene_SaveMessage; }
// Returns true if this scene has focus for the pad passed in
virtual bool hasFocus(int iPad) { return bHasFocus; }
virtual void updateTooltips();
protected:
virtual std::string getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
virtual void handleTimerComplete(int id);
protected:
void handlePress(F64 controlId, F64 childId);
virtual long long getDefaultGtcButtons() { return 0; }
};