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245 lines
8.1 KiB
C++
245 lines
8.1 KiB
C++
#pragma once
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#include <cstdint>
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#include <format>
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#include <string>
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#include <vector>
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#include "platform/storage/storage.h"
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#include "app/common/UI/All Platforms/UIEnums.h"
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#include "app/common/UI/All Platforms/UIStructs.h"
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#include "app/common/UI/Controls/UIControl.h"
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#include "app/common/UI/Controls/UIControl_Label.h"
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#include "app/common/UI/Controls/UIControl_SaveList.h"
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#include "app/common/UI/UIScene.h"
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#include "app/linux/Iggy/include/rrCore.h"
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#include "java/File.h"
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#include "minecraft/client/Minecraft.h"
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#include "minecraft/world/level/storage/ConsoleSaveFileIO/FileHeader.h"
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class LevelGenerationOptions;
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class File;
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class FriendSessionInfo;
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class UILayer;
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class UIScene_LoadOrJoinMenu : public UIScene {
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private:
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enum EControls {
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eControl_SavesList,
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eControl_GamesList,
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};
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enum EState {
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e_SavesIdle,
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e_SavesRepopulate,
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e_SavesRepopulateAfterMashupHide,
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e_SavesRepopulateAfterDelete,
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e_SavesRepopulateAfterTransferDownload,
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};
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enum eActions {
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eAction_None = 0,
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eAction_ViewInvites,
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eAction_JoinGame,
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};
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eActions m_eAction;
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static const int JOIN_LOAD_CREATE_BUTTON_INDEX = 0;
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SaveListDetails* m_saveDetails;
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int m_iSaveDetailsCount;
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protected:
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UIControl_SaveList m_buttonListSaves;
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UIControl_SaveList m_buttonListGames;
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UIControl_Label m_labelSavesListTitle, m_labelJoinListTitle, m_labelNoGames;
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UIControl m_controlSavesTimer, m_controlJoinTimer;
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private:
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT(m_buttonListSaves, "SavesList")
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UI_MAP_ELEMENT(m_buttonListGames, "JoinList")
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UI_MAP_ELEMENT(m_labelSavesListTitle, "SavesListTitle")
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UI_MAP_ELEMENT(m_labelJoinListTitle, "JoinListTitle")
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UI_MAP_ELEMENT(m_labelNoGames, "NoGames")
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UI_MAP_ELEMENT(m_controlSavesTimer, "SavesTimer")
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UI_MAP_ELEMENT(m_controlJoinTimer, "JoinTimer")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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int m_iDefaultButtonsC;
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int m_iMashUpButtonsC;
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int m_iState;
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std::vector<FriendSessionInfo*>* m_currentSessions;
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std::vector<LevelGenerationOptions*> m_generators;
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std::vector<File*>* m_saves;
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bool m_bIgnoreInput;
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bool m_bAllLoaded;
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bool m_bRetrievingSaveThumbnails;
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bool m_bSaveThumbnailReady;
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bool m_bShowingPartyGamesOnly;
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bool m_bInParty;
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JoinMenuInitData* m_initData;
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bool m_bMultiplayerAllowed;
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int m_iTexturePacksNotInstalled;
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int m_iRequestingThumbnailId;
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SAVE_DETAILS* m_pSaveDetails;
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bool m_bSavesDisplayed;
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bool m_bExitScene;
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bool m_bCopying;
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bool m_bCopyingCancelled;
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int m_iSaveInfoC;
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int m_iSaveListIndex;
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int m_iGameListIndex;
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// int *m_iConfigA; // track the texture packs that we don't have installed
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bool m_bSaveTransferInProgress;
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bool m_bSaveTransferCancelled;
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bool m_bUpdateSaveSize;
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public:
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UIScene_LoadOrJoinMenu(int iPad, void* initData, UILayer* parentLayer);
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virtual ~UIScene_LoadOrJoinMenu();
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virtual void updateTooltips();
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virtual void updateComponents();
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virtual void handleDestroy();
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virtual void handleLoseFocus();
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virtual void handleGainFocus(bool navBack);
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virtual void handleTimerComplete(int id);
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
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bool released, bool& handled);
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virtual void handleFocusChange(F64 controlId, F64 childId);
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virtual void handleInitFocus(F64 controlId, F64 childId);
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virtual EUIScene getSceneType() { return eUIScene_LoadOrJoinMenu; }
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static void UpdateGamesListCallback(void* pParam);
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virtual void tick();
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private:
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void Initialise();
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void GetSaveInfo();
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void UpdateGamesList();
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void AddDefaultButtons();
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bool DoesSavesListHaveFocus();
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bool DoesMashUpWorldHaveFocus();
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bool DoesGamesListHaveFocus();
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protected:
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// TODO: This should be pure virtual in this class
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virtual std::string getMoviePath();
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public:
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int loadSaveDataThumbnailReturned(std::uint8_t* pbThumbnail,
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unsigned int thumbnailBytes);
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static int LoadSaveCallback(void* lpParam, bool bRes);
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static int DeleteSaveDialogReturned(void* pParam, int iPad,
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IPlatformStorage::EMessageResult result);
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static int SaveOptionsDialogReturned(void* pParam, int iPad,
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IPlatformStorage::EMessageResult result);
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static int TexturePackDialogReturned(void* pParam, int iPad,
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IPlatformStorage::EMessageResult result);
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int deleteSaveDataReturned(bool bRes);
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int renameSaveDataReturned(bool bRes);
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int handleKeyboardCompleteWorldName(bool bRes);
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protected:
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void handlePress(F64 controlId, F64 childId);
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void LoadLevelGen(LevelGenerationOptions* levelGen);
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void LoadSaveFromDisk(
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File* saveFile, ESavePlatform savePlatform = SAVE_FILE_PLATFORM_LOCAL);
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public:
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virtual void HandleDLCMountingComplete();
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private:
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void CheckAndJoinGame(int gameIndex);
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#if defined(SONY_REMOTE_STORAGE_DOWNLOAD)
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enum eSaveTransferState {
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eSaveTransfer_Idle,
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eSaveTransfer_Busy,
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eSaveTransfer_GetRemoteSaveInfo,
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eSaveTransfer_GettingRemoteSaveInfo,
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eSaveTransfer_CreateDummyFile,
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eSaveTransfer_CreatingDummyFile,
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eSaveTransfer_GettingFileSize,
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eSaveTransfer_FileSizeRetrieved,
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eSaveTransfer_GetFileData,
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eSaveTransfer_GettingFileData,
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eSaveTransfer_FileDataRetrieved,
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eSaveTransfer_GetSavesInfo,
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eSaveTransfer_GettingSavesInfo,
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eSaveTransfer_LoadSaveFromDisc,
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eSaveTransfer_LoadingSaveFromDisc,
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eSaveTransfer_CreatingNewSave,
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eSaveTransfer_Converting,
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eSaveTransfer_Saving,
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eSaveTransfer_Succeeded,
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eSaveTransfer_Cancelled,
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eSaveTransfer_Error,
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eSaveTransfer_ErrorDeletingSave,
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eSaveTransfer_ErrorMesssage,
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eSaveTransfer_Finished,
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};
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eSaveTransferState m_eSaveTransferState;
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static unsigned long m_ulFileSize;
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static std::string m_wstrStageText;
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static bool m_bSaveTransferRunning;
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int m_iProgress;
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char
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m_downloadedUniqueFilename[64]; // SCE_SAVE_DATA_DIRNAME_DATA_MAXSIZE];
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bool m_saveTransferDownloadCancelled;
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void LaunchSaveTransfer();
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int createDummySaveDataCallback(bool bRes);
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int crossSaveGetSavesInfoCallback(SAVE_DETAILS* pSaveDetails, bool bRes);
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int loadCrossSaveDataCallback(bool bIsCorrupt, bool bIsOwner);
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static int CrossSaveFinishedCallback(void* pParam, int iPad,
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IPlatformStorage::EMessageResult result);
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int crossSaveDeleteOnErrorReturned(bool bRes);
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static int RemoteSaveNotFoundCallback(void* pParam, int iPad,
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IPlatformStorage::EMessageResult result);
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static int DownloadSonyCrossSaveThreadProc(void* lpParameter);
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static void SaveTransferReturned(void* lpParam, SonyRemoteStorage::Status s,
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int error_code);
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static ConsoleSaveFile* SonyCrossSaveConvert();
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static void CancelSaveTransferCallback(void* lpParam);
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public:
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static bool isSaveTransferRunning() { return m_bSaveTransferRunning; }
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private:
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#endif
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#if defined(SONY_REMOTE_STORAGE_UPLOAD)
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enum eSaveUploadState {
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eSaveUpload_Idle,
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eSaveUpload_UploadingFileData,
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eSaveUpload_FileDataUploaded,
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eSaveUpload_Cancelled,
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eSaveUpload_Error,
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esaveUpload_Finished
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};
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eSaveUploadState m_eSaveUploadState;
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bool m_saveTransferUploadCancelled;
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void LaunchSaveUpload();
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static int UploadSonyCrossSaveThreadProc(void* lpParameter);
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static void SaveUploadReturned(void* lpParam, SonyRemoteStorage::Status s,
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int error_code);
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static void CancelSaveUploadCallback(void* lpParam);
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static int SaveTransferDialogReturned(void* pParam, int iPad,
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IPlatformStorage::EMessageResult result);
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static int CrossSaveUploadFinishedCallback(
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void* pParam, int iPad, IPlatformStorage::EMessageResult result);
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#endif
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}; |