4jcraft/targets/app/common/UI/Scenes/Frontend Menu screens/UIScene_LoadMenu.h

141 lines
4.8 KiB
C++

#pragma once
#include <cstdint>
#include <string>
#include "platform/storage/storage.h"
#include "IUIScene_StartGame.h"
#include "app/common/DLC/DLCPack.h"
#include "app/common/UI/All Platforms/UIEnums.h"
#include "app/common/UI/Controls/UIControl.h"
#include "app/common/UI/Controls/UIControl_BitmapIcon.h"
#include "app/common/UI/Controls/UIControl_Button.h"
#include "app/common/UI/Controls/UIControl_CheckBox.h"
#include "app/common/UI/Controls/UIControl_Label.h"
#include "app/common/UI/Controls/UIControl_Slider.h"
#include "app/common/UI/Controls/UIControl_TexturePackList.h"
#include "app/common/UI/UIScene.h"
#include "app/linux/Iggy/include/rrCore.h"
class DLCPack;
class LevelGenerationOptions;
class UILayer;
class UIScene_LoadMenu : public IUIScene_StartGame {
private:
enum EControls {
eControl_GameMode,
eControl_Difficulty,
eControl_MoreOptions,
eControl_LoadWorld,
eControl_TexturePackList,
eControl_OnlineGame,
};
static int m_iDifficultyTitleSettingA[4];
UIControl m_controlMainPanel;
UIControl_Label m_labelGameName, m_labelSeed, m_labelCreatedMode;
UIControl_Button m_buttonGamemode, m_buttonMoreOptions, m_buttonLoadWorld;
UIControl_Slider m_sliderDifficulty;
UIControl_BitmapIcon m_bitmapIcon;
UIControl_CheckBox m_checkboxOnline;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(IUIScene_StartGame)
UI_MAP_ELEMENT(m_controlMainPanel, "MainPanel")
UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlMainPanel)
UI_MAP_ELEMENT(m_labelGameName, "GameName")
UI_MAP_ELEMENT(m_labelCreatedMode, "CreatedMode")
UI_MAP_ELEMENT(m_labelSeed, "Seed")
UI_MAP_ELEMENT(m_texturePackList, "TexturePackSelector")
UI_MAP_ELEMENT(m_buttonGamemode, "GameModeToggle")
UI_MAP_ELEMENT(m_checkboxOnline, "CheckboxOnline")
UI_MAP_ELEMENT(m_buttonMoreOptions, "MoreOptions")
UI_MAP_ELEMENT(m_buttonLoadWorld, "LoadSettings")
UI_MAP_ELEMENT(m_sliderDifficulty, "Difficulty")
UI_MAP_ELEMENT(m_bitmapIcon, "LevelIcon")
UI_END_MAP_CHILD_ELEMENTS()
UI_END_MAP_ELEMENTS_AND_NAMES()
LevelGenerationOptions* m_levelGen;
DLCPack* m_pDLCPack;
int m_iSaveGameInfoIndex;
int m_CurrentDifficulty;
bool m_bGameModeCreative;
int m_iGameModeId;
bool m_bHasBeenInCreative;
bool m_bIsSaveOwner;
bool m_bRetrievingSaveThumbnail;
bool m_bSaveThumbnailReady;
bool m_bMultiplayerAllowed;
bool m_bShowTimer;
bool m_bAvailableTexturePacksChecked;
bool m_bRequestQuadrantSignin;
bool m_bIsCorrupt;
bool m_bThumbnailGetFailed;
int64_t m_seed;
// int *m_iConfigA; // track the texture packs that we don't have installed
std::uint8_t* m_pbThumbnailData;
unsigned int m_uiThumbnailSize;
std::string m_thumbnailName;
bool m_bRebuildTouchBoxes;
public:
UIScene_LoadMenu(int iPad, void* initData, UILayer* parentLayer);
virtual void updateTooltips();
virtual void updateComponents();
virtual EUIScene getSceneType() { return eUIScene_LoadMenu; }
virtual void tick();
virtual UIControl* GetMainPanel();
virtual void handleTouchBoxRebuild();
protected:
// TODO: This should be pure virtual in this class
virtual std::string getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
virtual void handleTimerComplete(int id);
protected:
void handlePress(F64 controlId, F64 childId);
void handleSliderMove(F64 sliderId, F64 currentValue);
virtual void handleGainFocus(bool navBack);
private:
void StartSharedLaunchFlow();
virtual void checkStateAndStartGame();
void LaunchGame(void);
static int ConfirmLoadReturned(void* pParam, int iPad,
IPlatformStorage::EMessageResult result);
static void StartGameFromSave(UIScene_LoadMenu* pClass, int localUsersMask);
int loadSaveDataReturned(bool bIsCorrupt, bool bIsOwner);
static int TrophyDialogReturned(void* pParam, int iPad,
IPlatformStorage::EMessageResult result);
static int LoadDataComplete(void* pParam);
static int CheckResetNetherReturned(void* pParam, int iPad,
IPlatformStorage::EMessageResult result);
static int DeleteSaveDialogReturned(void* pParam, int iPad,
IPlatformStorage::EMessageResult result);
int deleteSaveDataReturned(bool bSuccess);
static int MustSignInReturnedPSN(void* pParam, int iPad,
IPlatformStorage::EMessageResult result);
public:
int loadSaveDataThumbnailReturned(std::uint8_t* pbThumbnail,
unsigned int thumbnailBytes);
static int StartGame_SignInReturned(void* pParam, bool, int);
};