4jcraft/targets/app/common/UI/Scenes/Frontend Menu screens/UIScene_DLCMainMenu.h

55 lines
1.7 KiB
C++

#pragma once
#include <string>
#include "platform/storage/storage.h"
#include "app/common/UI/All Platforms/UIEnums.h"
#include "app/common/UI/Controls/UIControl.h"
#include "app/common/UI/Controls/UIControl_ButtonList.h"
#include "app/common/UI/Controls/UIControl_Label.h"
#include "app/common/UI/UIScene.h"
#include "app/linux/Iggy/include/rrCore.h"
class UILayer;
class UIScene_DLCMainMenu : public UIScene {
private:
enum EControls {
eControl_OffersList,
};
UIControl_DynamicButtonList m_buttonListOffers;
UIControl_Label m_labelOffers, m_labelXboxStore;
UIControl m_Timer;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_buttonListOffers, "OffersList")
UI_MAP_ELEMENT(m_labelOffers, "OffersList_Title")
UI_MAP_ELEMENT(m_Timer, "Timer")
if (m_loadedResolution == eSceneResolution_1080) {
UI_MAP_ELEMENT(m_labelXboxStore, "XboxLabel")
}
UI_END_MAP_ELEMENTS_AND_NAMES()
static int ExitDLCMainMenu(void* pParam, int iPad,
IPlatformStorage::EMessageResult result);
public:
UIScene_DLCMainMenu(int iPad, void* initData, UILayer* parentLayer);
~UIScene_DLCMainMenu();
virtual void handleTimerComplete(int id);
virtual void handleGainFocus(bool navBack);
virtual EUIScene getSceneType() { return eUIScene_DLCMainMenu; }
virtual void tick();
virtual void updateTooltips();
protected:
// TODO: This should be pure virtual in this class
virtual std::string getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
virtual void handlePress(F64 controlId, F64 childId);
};