mirror of
https://github.com/4jcraft/4jcraft.git
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296 lines
12 KiB
C++
296 lines
12 KiB
C++
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#include "app/common/UI/Scenes/Debug/UIScene_DebugOverlay.h"
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#include <wchar.h>
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#include <memory>
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#include "platform/profile/profile.h"
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#include "minecraft/GameEnums.h"
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#include "app/common/Tutorial/Tutorial.h"
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#include "app/common/UI/All Platforms/UIEnums.h"
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#include "app/common/UI/Controls/UIControl_Button.h"
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#include "app/common/UI/Controls/UIControl_ButtonList.h"
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#include "app/common/UI/Controls/UIControl_Slider.h"
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#include "app/common/UI/UIScene.h"
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#include "app/linux/Iggy/include/iggy.h"
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#ifndef _ENABLEIGGY
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#include "app/linux/Stubs/iggy_stubs.h"
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#endif
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#include "app/linux/Iggy/include/rrCore.h"
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#include "app/linux/LinuxGame.h"
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#include "app/linux/Linux_UIController.h"
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#include "minecraft/commands/common/EnchantItemCommand.h"
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#include "minecraft/commands/common/GiveItemCommand.h"
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#include "minecraft/commands/common/TimeCommand.h"
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#include "minecraft/commands/common/ToggleDownfallCommand.h"
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#include "minecraft/network/packet/GameCommandPacket.h"
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#include "minecraft/world/item/Item.h"
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#include "minecraft/world/item/ItemInstance.h"
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#include "minecraft/world/item/enchantment/Enchantment.h"
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#include "minecraft/world/level/storage/LevelData.h"
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class Player;
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class UILayer;
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#ifdef _DEBUG_MENUS_ENABLED
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#include "util/StringHelpers.h"
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#include "minecraft/client/Minecraft.h"
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#include "minecraft/client/multiplayer/ClientConnection.h"
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#include "minecraft/client/multiplayer/MultiPlayerLevel.h"
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#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
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#include "minecraft/client/renderer/GameRenderer.h"
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#include "minecraft/server/MinecraftServer.h"
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UIScene_DebugOverlay::UIScene_DebugOverlay(int iPad, void* initData,
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UILayer* parentLayer)
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: UIScene(iPad, parentLayer) {
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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Minecraft* pMinecraft = Minecraft::GetInstance();
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char TempString[256];
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snprintf(TempString, 256, "Set fov (%d)",
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(int)pMinecraft->gameRenderer->GetFovVal());
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m_sliderFov.init(TempString, eControl_FOV, 0, 100,
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(int)pMinecraft->gameRenderer->GetFovVal());
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float currentTime =
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pMinecraft->level->getLevelData()->getGameTime() % 24000;
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snprintf((char*)TempString, 256, "Set time (unsafe) (%d)",
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(int)currentTime);
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m_sliderTime.init(TempString, eControl_Time, 0, 240, currentTime / 100);
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m_buttonRain.init("Toggle Rain", eControl_Rain);
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m_buttonThunder.init("Toggle Thunder", eControl_Thunder);
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m_buttonSchematic.init("Create Schematic", eControl_Schematic);
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m_buttonResetTutorial.init("Reset profile tutorial progress",
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eControl_ResetTutorial);
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m_buttonSetCamera.init("Set camera", eControl_SetCamera);
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m_buttonSetDay.init("Set Day", eControl_SetDay);
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m_buttonSetNight.init("Set Night", eControl_SetNight);
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m_buttonListItems.init(eControl_Items);
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int listId = 0;
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for (unsigned int i = 0; i < Item::items.size(); ++i) {
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if (Item::items[i] != nullptr) {
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m_itemIds.push_back(i);
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m_buttonListItems.addItem(
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app.GetString(Item::items[i]->getDescriptionId()), listId);
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++listId;
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}
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}
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m_buttonListEnchantments.init(eControl_Enchantments);
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for (unsigned int i = 0; i < Enchantment::validEnchantments.size(); ++i) {
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Enchantment* ench = Enchantment::validEnchantments.at(i);
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for (unsigned int level = ench->getMinLevel();
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level <= ench->getMaxLevel(); ++level) {
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m_enchantmentIdAndLevels.push_back(
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std::pair<int, int>(ench->id, level));
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m_buttonListEnchantments.addItem(
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app.GetString(ench->getDescriptionId()) +
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toWString<int>(level));
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}
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}
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m_buttonListMobs.init(eControl_Mobs);
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m_buttonListMobs.addItem("Chicken");
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m_mobFactories.push_back(eTYPE_CHICKEN);
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m_buttonListMobs.addItem("Cow");
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m_mobFactories.push_back(eTYPE_COW);
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m_buttonListMobs.addItem("Pig");
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m_mobFactories.push_back(eTYPE_PIG);
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m_buttonListMobs.addItem("Sheep");
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m_mobFactories.push_back(eTYPE_SHEEP);
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m_buttonListMobs.addItem("Squid");
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m_mobFactories.push_back(eTYPE_SQUID);
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m_buttonListMobs.addItem("Wolf");
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m_mobFactories.push_back(eTYPE_WOLF);
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m_buttonListMobs.addItem("Creeper");
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m_mobFactories.push_back(eTYPE_CREEPER);
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m_buttonListMobs.addItem("Ghast");
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m_mobFactories.push_back(eTYPE_GHAST);
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m_buttonListMobs.addItem("Pig Zombie");
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m_mobFactories.push_back(eTYPE_PIGZOMBIE);
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m_buttonListMobs.addItem("Skeleton");
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m_mobFactories.push_back(eTYPE_SKELETON);
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m_buttonListMobs.addItem("Slime");
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m_mobFactories.push_back(eTYPE_SLIME);
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m_buttonListMobs.addItem("Spider");
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m_mobFactories.push_back(eTYPE_SPIDER);
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m_buttonListMobs.addItem("Zombie");
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m_mobFactories.push_back(eTYPE_ZOMBIE);
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m_buttonListMobs.addItem("Enderman");
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m_mobFactories.push_back(eTYPE_ENDERMAN);
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m_buttonListMobs.addItem("Silverfish");
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m_mobFactories.push_back(eTYPE_SILVERFISH);
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m_buttonListMobs.addItem("Cave Spider");
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m_mobFactories.push_back(eTYPE_CAVESPIDER);
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m_buttonListMobs.addItem("Mooshroom");
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m_mobFactories.push_back(eTYPE_MUSHROOMCOW);
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m_buttonListMobs.addItem("Snow Golem");
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m_mobFactories.push_back(eTYPE_SNOWMAN);
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m_buttonListMobs.addItem("Ender Dragon");
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m_mobFactories.push_back(eTYPE_ENDERDRAGON);
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m_buttonListMobs.addItem("Blaze");
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m_mobFactories.push_back(eTYPE_BLAZE);
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m_buttonListMobs.addItem("Magma Cube");
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m_mobFactories.push_back(eTYPE_LAVASLIME);
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}
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std::string UIScene_DebugOverlay::getMoviePath() { return "DebugMenu"; }
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void UIScene_DebugOverlay::customDraw(IggyCustomDrawCallbackRegion* region) {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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if (pMinecraft->localplayers[m_iPad] == nullptr ||
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pMinecraft->localgameModes[m_iPad] == nullptr)
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return;
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int itemId = -1;
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// 4jcraft TODO: UB on our platform since this casts char16_t* to char*
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sscanf((char*)region->name, "item_%d", &itemId);
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if (itemId == -1 || itemId > Item::ITEM_NUM_COUNT ||
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Item::items[itemId] == nullptr) {
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app.DebugPrintf("This is not the control we are looking for\n");
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} else {
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std::shared_ptr<ItemInstance> item =
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std::shared_ptr<ItemInstance>(new ItemInstance(itemId, 1, 0));
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if (item != nullptr)
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customDrawSlotControl(region, m_iPad, item, 1.0f, false, false);
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}
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}
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void UIScene_DebugOverlay::handleInput(int iPad, int key, bool repeat,
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bool pressed, bool released,
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bool& handled) {
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ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
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switch (key) {
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case ACTION_MENU_CANCEL:
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if (pressed) {
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navigateBack();
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}
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break;
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case ACTION_MENU_OK:
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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case ACTION_MENU_PAGEUP:
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case ACTION_MENU_PAGEDOWN:
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case ACTION_MENU_LEFT:
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case ACTION_MENU_RIGHT:
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if (pressed) {
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sendInputToMovie(key, repeat, pressed, released);
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}
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break;
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}
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}
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void UIScene_DebugOverlay::handlePress(F64 controlId, F64 childId) {
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switch ((int)controlId) {
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case eControl_Items: {
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app.DebugPrintf(
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"UIScene_DebugOverlay::handlePress for itemsList: %f\n",
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childId);
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int id = childId;
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// app.SetXuiServerAction(m_iPad, eXuiServerAction_DropItem, (void
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// *)m_itemIds[id]);
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ClientConnection* conn = Minecraft::GetInstance()->getConnection(
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PlatformProfile.GetPrimaryPad());
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conn->send(GiveItemCommand::preparePacket(
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std::dynamic_pointer_cast<Player>(
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Minecraft::GetInstance()
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->localplayers[PlatformProfile.GetPrimaryPad()]),
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m_itemIds[id]));
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} break;
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case eControl_Mobs: {
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int id = childId;
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if (id < m_mobFactories.size()) {
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app.SetXuiServerAction(PlatformProfile.GetPrimaryPad(),
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eXuiServerAction_SpawnMob,
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(void*)m_mobFactories[id]);
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}
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} break;
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case eControl_Enchantments: {
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int id = childId;
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ClientConnection* conn = Minecraft::GetInstance()->getConnection(
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PlatformProfile.GetPrimaryPad());
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conn->send(EnchantItemCommand::preparePacket(
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std::dynamic_pointer_cast<Player>(
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Minecraft::GetInstance()
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->localplayers[PlatformProfile.GetPrimaryPad()]),
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m_enchantmentIdAndLevels[id].first,
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m_enchantmentIdAndLevels[id].second));
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} break;
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case eControl_Schematic: {
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#ifndef _CONTENT_PACKAGE
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ui.NavigateToScene(PlatformProfile.GetPrimaryPad(),
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eUIScene_DebugCreateSchematic, nullptr,
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eUILayer_Debug);
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#endif
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} break;
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case eControl_SetCamera: {
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#ifndef _CONTENT_PACKAGE
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ui.NavigateToScene(PlatformProfile.GetPrimaryPad(),
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eUIScene_DebugSetCamera, nullptr,
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eUILayer_Debug);
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#endif
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} break;
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case eControl_Rain: {
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// app.SetXuiServerAction(PlatformProfile.GetPrimaryPad(),eXuiServerAction_ToggleRain);
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ClientConnection* conn = Minecraft::GetInstance()->getConnection(
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PlatformProfile.GetPrimaryPad());
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conn->send(ToggleDownfallCommand::preparePacket());
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} break;
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case eControl_Thunder:
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app.SetXuiServerAction(PlatformProfile.GetPrimaryPad(),
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eXuiServerAction_ToggleThunder);
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break;
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case eControl_ResetTutorial:
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Tutorial::debugResetPlayerSavedProgress(
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PlatformProfile.GetPrimaryPad());
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break;
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case eControl_SetDay: {
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ClientConnection* conn = Minecraft::GetInstance()->getConnection(
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PlatformProfile.GetPrimaryPad());
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conn->send(TimeCommand::preparePacket(false));
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} break;
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case eControl_SetNight: {
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ClientConnection* conn = Minecraft::GetInstance()->getConnection(
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PlatformProfile.GetPrimaryPad());
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conn->send(TimeCommand::preparePacket(true));
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} break;
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};
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}
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void UIScene_DebugOverlay::handleSliderMove(F64 sliderId, F64 currentValue) {
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switch ((int)sliderId) {
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case eControl_Time: {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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// Need to set the time on both levels to stop the flickering as the
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// local level tries to predict the time Only works if we are on the
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// host machine, but shouldn't break if not
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MinecraftServer::SetTime(currentValue * 100);
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pMinecraft->level->getLevelData()->setGameTime(currentValue * 100);
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char TempString[256];
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float currentTime = currentValue * 100;
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snprintf(TempString, 256, "Set time (unsafe) (%d)",
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(int)currentTime);
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m_sliderTime.setLabel(TempString);
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} break;
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case eControl_FOV: {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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pMinecraft->gameRenderer->SetFovVal((float)currentValue);
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char TempString[256];
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snprintf(TempString, 256, "Set fov (%d)", (int)currentValue);
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m_sliderFov.setLabel(TempString);
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} break;
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};
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}
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#endif
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