mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 18:53:37 +00:00
108 lines
3.7 KiB
C++
108 lines
3.7 KiB
C++
#include "UIScene_DebugOptions.h"
|
|
|
|
#include "app/common/Console_Debug_enum.h"
|
|
#include "app/common/UI/UIScene.h"
|
|
#include "app/linux/Iggy/include/iggy.h"
|
|
#ifndef _ENABLEIGGY
|
|
#include "app/linux/Stubs/iggy_stubs.h"
|
|
#endif
|
|
#include "app/linux/LinuxGame.h"
|
|
#include "platform/input/InputConstants.h"
|
|
|
|
class UILayer;
|
|
|
|
const char*
|
|
UIScene_DebugOptionsMenu::m_DebugCheckboxTextA[eDebugSetting_Max + 1] = {
|
|
"Load Saves From Local Folder Mode",
|
|
"Write Saves To Local Folder Mode",
|
|
"Freeze Players", // "Not Used",
|
|
"Display Safe Area",
|
|
"Mobs don't attack",
|
|
"Freeze Time",
|
|
"Disable Weather",
|
|
"Craft Anything",
|
|
"Use DPad for debug",
|
|
"Mobs don't tick",
|
|
"Art tools", // "Instant Mine",
|
|
"Show UI Console",
|
|
"Distributable Save",
|
|
"Debug Leaderboards",
|
|
"Height-Water Maps",
|
|
"Superflat Nether",
|
|
// "Light/Dark background",
|
|
"More lightning when thundering",
|
|
"Biome override",
|
|
// "Go To End",
|
|
"Go To Overworld",
|
|
"Unlock All DLC", // "Toggle Font",
|
|
"Show Marketing Guide",
|
|
};
|
|
|
|
UIScene_DebugOptionsMenu::UIScene_DebugOptionsMenu(int iPad, void* initData,
|
|
UILayer* parentLayer)
|
|
: UIScene(iPad, parentLayer) {
|
|
// Setup all the Iggy references we need for this scene
|
|
initialiseMovie();
|
|
|
|
unsigned int uiDebugBitmask = app.GetGameSettingsDebugMask(iPad);
|
|
|
|
IggyValuePath* root = IggyPlayerRootPath(getMovie());
|
|
for (m_iTotalCheckboxElements = 0;
|
|
m_iTotalCheckboxElements < eDebugSetting_Max &&
|
|
m_iTotalCheckboxElements < 21;
|
|
++m_iTotalCheckboxElements) {
|
|
std::string label(m_DebugCheckboxTextA[m_iTotalCheckboxElements]);
|
|
m_checkboxes[m_iTotalCheckboxElements].init(
|
|
label, m_iTotalCheckboxElements,
|
|
(uiDebugBitmask & (1 << m_iTotalCheckboxElements)) ? true : false);
|
|
}
|
|
}
|
|
|
|
std::string UIScene_DebugOptionsMenu::getMoviePath() {
|
|
return "DebugOptionsMenu";
|
|
}
|
|
|
|
void UIScene_DebugOptionsMenu::handleInput(int iPad, int key, bool repeat,
|
|
bool pressed, bool released,
|
|
bool& handled) {
|
|
// app.DebugPrintf("UIScene_DebugOptionsMenu handling input for pad %d, key
|
|
// %d, repeat- %s, pressed- %s, released- %s\n", iPad, key,
|
|
// repeat?"true":"false", pressed?"true":"false", released?"true":"false");
|
|
|
|
switch (key) {
|
|
case ACTION_MENU_CANCEL:
|
|
if (pressed) {
|
|
int iCurrentBitmaskIndex = 0;
|
|
unsigned int uiDebugBitmask = 0L;
|
|
for (int i = 0; i < m_iTotalCheckboxElements; i++) {
|
|
uiDebugBitmask |= m_checkboxes[i].IsChecked()
|
|
? (1 << iCurrentBitmaskIndex)
|
|
: 0;
|
|
iCurrentBitmaskIndex++;
|
|
}
|
|
|
|
if (uiDebugBitmask != app.GetGameSettingsDebugMask(iPad)) {
|
|
app.SetGameSettingsDebugMask(iPad, uiDebugBitmask);
|
|
if (app.DebugSettingsOn()) {
|
|
app.ActionDebugMask(iPad);
|
|
} else {
|
|
// force debug mask off
|
|
app.ActionDebugMask(iPad, true);
|
|
}
|
|
|
|
app.CheckGameSettingsChanged(true, iPad);
|
|
}
|
|
|
|
navigateBack();
|
|
}
|
|
break;
|
|
case ACTION_MENU_OK:
|
|
case ACTION_MENU_UP:
|
|
case ACTION_MENU_DOWN:
|
|
case ACTION_MENU_PAGEUP:
|
|
case ACTION_MENU_PAGEDOWN:
|
|
sendInputToMovie(key, repeat, pressed, released);
|
|
break;
|
|
}
|
|
}
|