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147 lines
5.1 KiB
C++
147 lines
5.1 KiB
C++
#include "UIControl_TexturePackList.h"
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#include "app/common/UI/Controls/UIControl.h"
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#include "app/common/UI/Controls/UIControl_Base.h"
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#include "app/common/UI/UIScene.h"
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#include "app/common/UI/UIString.h"
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#include "app/linux/Iggy/include/iggy.h"
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#ifndef _ENABLEIGGY
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#include "app/linux/Stubs/iggy_stubs.h"
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#endif
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#include "app/linux/Iggy/include/rrCore.h"
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#include "util/StringHelpers.h"
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UIControl_TexturePackList::UIControl_TexturePackList() {}
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bool UIControl_TexturePackList::setupControl(UIScene* scene,
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IggyValuePath* parent,
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const std::string& controlName) {
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UIControl::setControlType(UIControl::eTexturePackList);
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bool success = UIControl_Base::setupControl(scene, parent, controlName);
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// SlotList specific initialisers
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m_addPackFunc = registerFastName("addPack");
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m_clearSlotsFunc = registerFastName("removeAllItems");
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m_funcSelectSlot = registerFastName("SelectSlot");
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m_funcEnableSelector = registerFastName("EnableSelector");
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m_funcSetTouchFocus = registerFastName("SetTouchFocus");
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m_funcCanTouchTrigger = registerFastName("CanTouchTrigger");
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m_funcGetRealHeight = registerFastName("GetRealHeight");
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return success;
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}
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void UIControl_TexturePackList::init(const std::string& label, int id) {
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m_label = label;
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m_id = id;
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_string_UTF8;
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IggyStringUTF8 stringVal;
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stringVal.string = const_cast<char*>(label.c_str());
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stringVal.length = label.length();
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value[0].string8 = stringVal;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = id;
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IggyResult out =
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IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
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getIggyValuePath(), m_initFunc, 2, value);
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}
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void UIControl_TexturePackList::addPack(int id,
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const std::string& textureName) {
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = id;
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value[1].type = IGGY_DATATYPE_string_UTF8;
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IggyStringUTF8 stringVal;
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stringVal.string = const_cast<char*>(textureName.c_str());
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stringVal.length = textureName.length();
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value[1].string8 = stringVal;
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IggyResult out =
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IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
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getIggyValuePath(), m_addPackFunc, 2, value);
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}
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void UIControl_TexturePackList::selectSlot(int id) {
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = id;
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IggyResult out =
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IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
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getIggyValuePath(), m_funcSelectSlot, 1, value);
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}
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void UIControl_TexturePackList::clearSlots() {
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IggyDataValue result;
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IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
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getIggyValuePath(),
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m_clearSlotsFunc, 0, nullptr);
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}
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void UIControl_TexturePackList::setEnabled(bool enable) {
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_boolean;
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value[0].number = enable;
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IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
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getIggyValuePath(),
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m_funcEnableSelector, 1, value);
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}
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void UIControl_TexturePackList::SetTouchFocus(S32 iX, S32 iY, bool bRepeat) {
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IggyDataValue result;
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IggyDataValue value[3];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iX;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = iY;
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value[2].type = IGGY_DATATYPE_boolean;
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value[2].boolval = bRepeat;
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IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
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getIggyValuePath(),
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m_funcSetTouchFocus, 3, value);
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}
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bool UIControl_TexturePackList::CanTouchTrigger(S32 iX, S32 iY) {
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iX;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = iY;
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IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
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getIggyValuePath(),
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m_funcCanTouchTrigger, 2, value);
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S32 bCanTouchTrigger = false;
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if (result.type == IGGY_DATATYPE_boolean) {
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bCanTouchTrigger = (bool)result.boolval;
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}
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return bCanTouchTrigger;
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}
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S32 UIControl_TexturePackList::GetRealHeight() {
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IggyDataValue result;
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IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
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getIggyValuePath(),
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m_funcGetRealHeight, 0, nullptr);
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S32 iRealHeight = m_height;
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if (result.type == IGGY_DATATYPE_number) {
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iRealHeight = (S32)result.number;
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}
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return iRealHeight;
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}
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