4jcraft/targets/app/common/UI/Controls/UIControl_SaveList.cpp

79 lines
2.6 KiB
C++

#include "UIControl_SaveList.h"
#include "app/common/UI/Controls/UIControl.h"
#include "app/common/UI/Controls/UIControl_ButtonList.h"
#include "app/common/UI/UIScene.h"
#include "app/linux/Iggy/include/iggy.h"
#ifndef _ENABLEIGGY
#include "app/linux/Stubs/iggy_stubs.h"
#endif
#include "app/linux/Iggy/include/rrCore.h"
#include "util/StringHelpers.h"
bool UIControl_SaveList::setupControl(UIScene* scene, IggyValuePath* parent,
const std::string& controlName) {
UIControl::setControlType(UIControl::eSaveList);
bool success =
UIControl_ButtonList::setupControl(scene, parent, controlName);
// SlotList specific initialisers
m_funcSetTextureName = registerFastName("SetTextureName");
return success;
}
void UIControl_SaveList::addItem(const std::string& label) {
addItem(label, "");
}
void UIControl_SaveList::addItem(const std::string& label, int data) {
addItem(label, "", data);
}
void UIControl_SaveList::addItem(const std::string& label,
const std::string& iconName) {
addItem(label, iconName, m_itemCount);
++m_itemCount;
}
void UIControl_SaveList::addItem(const std::string& label,
const std::string& iconName, int data) {
IggyDataValue result;
IggyDataValue value[3];
IggyStringUTF8 stringVal;
stringVal.string = const_cast<char*>((char*)label.c_str());
stringVal.length = (S32)label.length();
value[0].type = IGGY_DATATYPE_string_UTF8;
value[0].string8 = stringVal;
value[1].type = IGGY_DATATYPE_number;
value[1].number = m_itemCount;
IggyStringUTF8 stringVal2;
stringVal2.string = const_cast<char*>(iconName.c_str());
stringVal2.length = iconName.length();
value[2].type = IGGY_DATATYPE_string_UTF8;
value[2].string8 = stringVal2;
IggyResult out =
IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
getIggyValuePath(), m_addNewItemFunc, 3, value);
}
void UIControl_SaveList::setTextureName(int iId, const std::string& iconName) {
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iId;
IggyStringUTF8 stringVal;
stringVal.string = const_cast<char*>(iconName.c_str());
stringVal.length = iconName.length();
value[1].type = IGGY_DATATYPE_string_UTF8;
value[1].string8 = stringVal;
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
getIggyValuePath(),
m_funcSetTextureName, 2, value);
}