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79 lines
2.6 KiB
C++
79 lines
2.6 KiB
C++
#include "UIControl_SaveList.h"
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#include "app/common/UI/Controls/UIControl.h"
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#include "app/common/UI/Controls/UIControl_ButtonList.h"
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#include "app/common/UI/UIScene.h"
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#include "app/linux/Iggy/include/iggy.h"
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#ifndef _ENABLEIGGY
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#include "app/linux/Stubs/iggy_stubs.h"
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#endif
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#include "app/linux/Iggy/include/rrCore.h"
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#include "util/StringHelpers.h"
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bool UIControl_SaveList::setupControl(UIScene* scene, IggyValuePath* parent,
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const std::string& controlName) {
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UIControl::setControlType(UIControl::eSaveList);
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bool success =
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UIControl_ButtonList::setupControl(scene, parent, controlName);
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// SlotList specific initialisers
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m_funcSetTextureName = registerFastName("SetTextureName");
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return success;
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}
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void UIControl_SaveList::addItem(const std::string& label) {
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addItem(label, "");
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}
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void UIControl_SaveList::addItem(const std::string& label, int data) {
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addItem(label, "", data);
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}
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void UIControl_SaveList::addItem(const std::string& label,
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const std::string& iconName) {
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addItem(label, iconName, m_itemCount);
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++m_itemCount;
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}
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void UIControl_SaveList::addItem(const std::string& label,
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const std::string& iconName, int data) {
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IggyDataValue result;
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IggyDataValue value[3];
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IggyStringUTF8 stringVal;
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stringVal.string = const_cast<char*>((char*)label.c_str());
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stringVal.length = (S32)label.length();
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value[0].type = IGGY_DATATYPE_string_UTF8;
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value[0].string8 = stringVal;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = m_itemCount;
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IggyStringUTF8 stringVal2;
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stringVal2.string = const_cast<char*>(iconName.c_str());
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stringVal2.length = iconName.length();
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value[2].type = IGGY_DATATYPE_string_UTF8;
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value[2].string8 = stringVal2;
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IggyResult out =
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IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
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getIggyValuePath(), m_addNewItemFunc, 3, value);
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}
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void UIControl_SaveList::setTextureName(int iId, const std::string& iconName) {
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iId;
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IggyStringUTF8 stringVal;
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stringVal.string = const_cast<char*>(iconName.c_str());
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stringVal.length = iconName.length();
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value[1].type = IGGY_DATATYPE_string_UTF8;
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value[1].string8 = stringVal;
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IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
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getIggyValuePath(),
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m_funcSetTextureName, 2, value);
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}
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