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44 lines
942 B
C++
44 lines
942 B
C++
#pragma once
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#include <memory>
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#include "app/common/UI/Controls/UIControl.h"
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#include "app/common/UI/Controls/UIControl_EnchantmentBook.h"
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#include "app/common/UI/UIScene.h"
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#include "app/linux/Iggy/include/iggy.h"
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#ifndef _ENABLEIGGY
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#include "app/linux/Stubs/iggy_stubs.h"
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#endif
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#include "UIControl.h"
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#include "java/Random.h"
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class UIScene_EnchantingMenu;
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class BookModel;
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class ItemInstance;
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class UIControl_EnchantmentBook : public UIControl {
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private:
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BookModel* model;
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Random random;
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// 4J JEV: Book animation variables.
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int time;
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float flip, oFlip, flipT, flipA;
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float open, oOpen;
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// bool m_bDirty;
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// float m_fScale,m_fAlpha;
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// int m_iPad;
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std::shared_ptr<ItemInstance> last;
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// float m_fScreenWidth,m_fScreenHeight;
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// float m_fRawWidth,m_fRawHeight;
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void tickBook();
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public:
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UIControl_EnchantmentBook();
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void render(IggyCustomDrawCallbackRegion* region);
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};
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