4jcraft/targets/app/common/UI/Controls/UIControl_ButtonList.h

64 lines
1.6 KiB
C++

#pragma once
#include <string>
#include <vector>
#include "app/common/UI/Controls/UIControl_Base.h"
#include "app/common/UI/Controls/UIControl_ButtonList.h"
#include "app/common/UI/UIScene.h"
#include "app/common/UI/UIString.h"
#include "app/linux/Iggy/include/iggy.h"
#ifndef _ENABLEIGGY
#include "app/linux/Stubs/iggy_stubs.h"
#endif
#include "UIControl_Base.h"
class UIControl_ButtonList : public UIControl_Base {
protected:
IggyName m_addNewItemFunc, m_removeAllItemsFunc, m_funcHighlightItem,
m_funcRemoveItem, m_funcSetButtonLabel, m_funcSetTouchFocus,
m_funcCanTouchTrigger;
int m_itemCount;
int m_iCurrentSelection;
public:
UIControl_ButtonList();
virtual bool setupControl(UIScene* scene, IggyValuePath* parent,
const std::string& controlName);
void init(int id);
virtual void ReInit();
void clearList();
void addItem(const std::string& label);
// void addItem(const std::wstring& label);
void addItem(const std::string& label, int data);
// void addItem(const std::wstring& label, int data);
void removeItem(int index);
int getItemCount() { return m_itemCount; }
void setCurrentSelection(int iSelection);
int getCurrentSelection();
void updateChildFocus(int iChild);
void setButtonLabel(int iButtonId, const std::string& label);
};
class UIControl_DynamicButtonList : public UIControl_ButtonList {
protected:
std::vector<UIString> m_labels;
public:
virtual void tick();
virtual void addItem(UIString label, int data = -1);
virtual void removeItem(int index);
};