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45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#pragma once
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#include <string>
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#include "app/common/UI/Controls/UIControl.h"
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#include "app/common/UI/UIScene.h"
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#include "app/common/UI/UIString.h"
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#include "app/linux/Iggy/include/iggy.h"
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#ifndef _ENABLEIGGY
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#include "app/linux/Stubs/iggy_stubs.h"
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#endif
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// This class maps to the FJ_Base class in actionscript
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class UIControl_Base : public UIControl {
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protected:
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IggyName m_initFunc;
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IggyName m_setLabelFunc;
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IggyName m_funcGetLabel;
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IggyName m_funcCheckLabelWidths;
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bool m_bLabelChanged;
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UIString m_label;
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public:
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UIControl_Base();
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virtual bool setupControl(UIScene* scene, IggyValuePath* parent,
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const std::string& controlName);
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virtual void tick();
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virtual void setLabel(UIString label, bool instant = false,
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bool force = false);
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// virtual void setLabel(std::string label, bool instant = false,
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// bool force = false) {
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// this->setLabel(UIString(label), instant, force);
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// }
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const char* getLabel();
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virtual void setAllPossibleLabels(int labelCount, char labels[][256]);
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int getId() { return m_id; }
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virtual bool hasFocus();
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};
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