4jcraft/targets/app/common/UI/Components/UIComponent_MenuBackground.cpp

108 lines
4.1 KiB
C++

#include "UIComponent_MenuBackground.h"
#include "platform/renderer/renderer.h"
#include "app/common/UI/UILayer.h"
#include "app/common/UI/UIScene.h"
#include "app/linux/Iggy/include/iggy.h"
#ifndef _ENABLEIGGY
#include "app/linux/Stubs/iggy_stubs.h"
#endif
#include "app/linux/Iggy/include/rrCore.h"
#include "app/linux/Linux_UIController.h"
UIComponent_MenuBackground::UIComponent_MenuBackground(int iPad, void* initData,
UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
m_bSplitscreen = false;
// Setup all the Iggy references we need for this scene
initialiseMovie();
}
std::string UIComponent_MenuBackground::getMoviePath() {
switch (m_parentLayer->getViewport()) {
case IPlatformRenderer::VIEWPORT_TYPE_SPLIT_TOP:
case IPlatformRenderer::VIEWPORT_TYPE_SPLIT_BOTTOM:
case IPlatformRenderer::VIEWPORT_TYPE_SPLIT_LEFT:
case IPlatformRenderer::VIEWPORT_TYPE_SPLIT_RIGHT:
case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
m_bSplitscreen = true;
break;
case IPlatformRenderer::VIEWPORT_TYPE_FULLSCREEN:
default:
m_bSplitscreen = false;
break;
}
// We use the fullscreen one even in splitscreen, just draw different parts
// of it
return "MenuBackground";
}
void UIComponent_MenuBackground::render(S32 width, S32 height,
IPlatformRenderer::eViewportType viewport) {
if (m_bSplitscreen) {
S32 xPos = 0;
S32 yPos = 0;
switch (viewport) {
case IPlatformRenderer::VIEWPORT_TYPE_SPLIT_BOTTOM:
case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
yPos = (S32)(ui.getScreenHeight() / 2);
break;
case IPlatformRenderer::VIEWPORT_TYPE_SPLIT_RIGHT:
case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
xPos = (S32)(ui.getScreenWidth() / 2);
break;
case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
xPos = (S32)(ui.getScreenWidth() / 2);
yPos = (S32)(ui.getScreenHeight() / 2);
break;
default:
break;
}
ui.setupRenderPosition(xPos, yPos);
S32 tileXStart = 0;
S32 tileYStart = 0;
S32 tileWidth = width;
S32 tileHeight = height;
switch (viewport) {
case IPlatformRenderer::VIEWPORT_TYPE_SPLIT_LEFT:
case IPlatformRenderer::VIEWPORT_TYPE_SPLIT_RIGHT:
tileHeight = (S32)(ui.getScreenHeight());
break;
case IPlatformRenderer::VIEWPORT_TYPE_SPLIT_TOP:
tileWidth = (S32)(ui.getScreenWidth());
tileYStart = (S32)(m_movieHeight / 2);
break;
case IPlatformRenderer::VIEWPORT_TYPE_SPLIT_BOTTOM:
tileWidth = (S32)(ui.getScreenWidth());
tileYStart = (S32)(m_movieHeight / 2);
break;
case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
tileYStart = (S32)(m_movieHeight / 2);
break;
default:
break;
}
IggyPlayerSetDisplaySize(getMovie(), m_movieWidth, m_movieHeight);
IggyPlayerDrawTilesStart(getMovie());
m_renderWidth = tileWidth;
m_renderHeight = tileHeight;
IggyPlayerDrawTile(getMovie(), tileXStart, tileYStart,
tileXStart + tileWidth, tileYStart + tileHeight, 0);
IggyPlayerDrawTilesEnd(getMovie());
} else {
UIScene::render(width, height, viewport);
}
}