4jcraft/targets/app/common/UI/Components/UIComponent_Logo.h

30 lines
835 B
C++

#pragma once
#include <string>
#include "app/common/UI/All Platforms/UIEnums.h"
#include "app/common/UI/UIScene.h"
class UILayer;
class UIComponent_Logo : public UIScene {
public:
UIComponent_Logo(int iPad, void* initData, UILayer* parentLayer);
protected:
// TODO: This should be pure virtual in this class
virtual std::string getMoviePath();
public:
virtual EUIScene getSceneType() { return eUIComponent_Logo; }
// Returns true if this scene handles input
virtual bool stealsFocus() { return false; }
// Returns true if this scene has focus for the pad passed in
virtual bool hasFocus(int iPad) { return false; }
// Returns true if lower scenes in this scenes layer, or in any layer below
// this scenes layers should be hidden
virtual bool hidesLowerScenes() { return false; }
};